Notes on Algorithms‚ Pseudocode‚ and Flowcharts Introduction Do you like hot sauce? Here is an ‘algorithm’ for how to make a good one: Volcanic Hot Sauce 10-12 scotch bonnets or Habanero‚ serrano‚ jalapeno 6 cloves Garlic‚ peeled and chopped 1/3 c Fresh lime juice 1/3 c Distilled white vinegar 2 tbl Dijon style mustard 2 tbl Olive oil 1 tsp Molasses 1/2 tsp Turmeric 1 tbl Salt or to taste 1. Combine the pepper‚ garlic‚ lime juice‚ vinegar‚ mustard‚ oil‚ molasses‚ turmeric‚ and salt in a blender
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2.3 Ishikawa diagram In 1960s‚ Professor Kaoru Ishikawa has introduced Ishikawa diagram. This diagram also called fishbone diagram or cause and effect diagram (Ishikawa 1976). Since this diagram is inception‚ it has gained tremendous of popularity to identify the root cause of the variety of problems (Hossen et al. 2017). Besides that‚ Ishikawa diagram often called as fishbone diagram is because it can help in the brainstorming to determine the possible cause of a problem and also sort the ideas
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Introduction Frequent flyer loyalty programs are a valuable marketing tool for airlines‚ however accounting for frequent flyer points (FFPs) is not a straight forward process (Bowman 1995). The aim of this assignment is to examine the concept of how FFPs should be accounted for according to the Framework‚ compare how Qantas Airways Limited (Qantas) and Virgin Blue Holdings Limited (Virgin) account for FFP’s‚ and determine the potential consequences of different accounting treatments. Accounting
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Frequent Flyer Program (FFP) Is a loyalty program offered by many airlines. Typically‚ airline customers enrolled in the program accumulate frequent flyer miles (kilometers‚ points‚ segments) corresponding to the distance flown on that airline or its partners. There are other ways to accumulate miles. In recent years‚ more miles were awarded for using co-branded credit and debit cards than for air travel. Acquired miles can be redeemed for free air travel; for other goods or services; or for increased
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Share on emailShare on printShare on linkedinShare on twitterShare on facebookMore Sharing Services Fishbone Diagram Background The Cause & Effect‚ or Fishbone Diagram‚ was first used by Dr. Kaoru Ishikawa of the University of Tokyo in 1943 - hence its frequent reference as a "Ishikawa Diagram". This diagram is used to identify all of the contributing root causes likely to be causing a problem. This methodology can be used on any type of problem‚ and can be tailored by the user to fit the
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The spoken or written permission granted by a patient to a healthcare provider that allows the provider to perform medical or surgical services. Financial data: The data collected for the purpose of managing the assets and expenses of a business Flowchart: A graphic tool that uses standard symbols to visually display detailed information‚ including time and distance‚ of the sequential flow of work of an individual or a product as it progresses through a process. History: Part of a patient’s medical
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Both Class Diagrams and Use Case Diagrams are used in the requirements determination of object oriented development. Object oriented development is an approach to system development that uses the object as the basic unit of systems analysis and design. Use case shows the relationships among actors and use cases within a system. Class diagrams are widely used to describe the types of objects in a system and their relationships The purpose of Use case diagram is that it shows the interaction
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Process Flowchart OPS 571 December 3‚ 2012 Process Flowchart Daily tasks are often mundane and become a ritual for many. Often these tasks are process oriented. This allows these tasks to be set-up as a way to save time‚ improve the structure‚ or allow one to improve. The use of a flowchart enables the process to be illustrated through its phases in which solutions and tasks can be complete simultaneously. This paper will evaluate the flowchart of my daily task of preparing for inspections
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Interaction Diagram:- means a situation or occurrence in which two or more objects act upon one another to produce a new effect in an understandable format. Interaction is a part of dynamic behavior of the system represented in UML by two diagrams known as Sequence diagram and Collaboration diagram. Meaning of Collaboration Diagram:- also called a communication diagram or interaction diagram‚ is an illustration of the relationships and interaction between entities or objects in the Unified Modelling
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Class Diagram A class diagram is at the heart of UML. It represents the core purposes of UML because it separates the design elements from the coding of the system. UML was set up as a standardized model to describe an object-oriented programming approach. Since classes are the building block of objects‚ class diagrams are the building blocks of UML. The diagramming components in a class diagram can represent the classes that will actually be programmed‚ the main objects‚ or the interaction between
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