|IB Business and Management SL Ms. Sawsan’s Case Study notes |May 4 | | |2010 | |[Here are the notes that we made for the IB Business and Management Paper 1 May 4th 2010 exam |[Paper 1] | |Good Luck.]
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Global Toys & Games Industry The global toys and games industry is expected to hit the $100 billion mark by 2015‚ according to research from Global Industry Analysts. In recent years the market has been influenced by changing consumer tastes‚ with children opting for more sophisticated video games and electronic toys. Children are also becoming increasingly accustomed to changing toys more frequently. This means toy and game manufacturers are obliged to introduce new products on a regular
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Case Study: Citibank N.A. in China This case study deals with the decision to structure an overseas banking operation and how this decision is affected by a number of variables‚ which among others include the bank internal resources and experience‚ tax considerations‚ and most importantly the host country’s banking laws. In 1997 Citibank was still at an early stage of its China strategy. It was one of the strongest banks operating in the People’s Republic of China‚ but as a foreign bank it only had
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more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video games are now conquering lives.
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Dinky Company produces small gadgets with brief economic lives. They have received firm commitments for one of their products in development‚ with a market life of the next three years. In order to begin production‚ Dinky must purchase additional machinery and lease additional production facilities. We will use the NPV to determine whether or not initiating production is in the best interest of Dinky Company. Question 1: Calculate Dinky’s weighted average cost of capital using market weights
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McDonald‚ Financial Analyst at Game Shop Inc. From: Date: Re: Improvement on Billing Process We have received the request to evaluate the current management system and practices of Game Shop Inc. We have taken actions to identify problems and the areas of improvement based on the information provided. Our team has concluded maintaining a good reputation in the industry is a critical success factor for Game Shop Inc. because this industry is an oligopoly
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of stockout will be 0.2177 At 28‚000 the probability of stockout will be 0.0582 3. Compute the projected profit for the order quantities suggested by the management team under three scenarios: worst case in which sales = 10‚000 units‚ most likely case in which sales = 20‚000 units and best case in which sales = 30‚000 units: Order Quantity: 15‚000 were cost price is $16‚ selling price $24 & after holiday selling price $5 |Unit Sales |Profit | |10‚000
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encourage impressive modifications and also to reward contributors‚ Nicalis‚ Inc. could donate small amounts of money to the top rated mods. On the workshop‚ there are nine mods displayed per page unless otherwise altered‚ which allows the page to hold up to thirty mods at a time. These positions can change at any time depending on community preference. For each week that a mod stays in the top nine subscribed‚ Nicalis‚ Inc. could pay a certain amount to the community developers through their Steam
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With the recent rebranding of the corporation of Snapchat to Snap Inc.‚ it is apparent that the company founded by Evan Spiegel was trying to branch off from being just a mobile application. The first step they’re taking in that direction is the creation of wearable technology in the form of sunglasses‚ called Spectacles. These Snap Spectacles are designed to be fashionable but also possess the ability to record 10-second clips from the first-person point of view. With the press of a button‚ the
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Big Time Toymaker LAW/421 University of Phoenix Matt Johnson May 21‚ 2012 Jacques Ward 1. At what point‚ if ever‚ did the parties have a contract? BTT and Chou reached an agreement when BTT paid him the $25‚000 in exchange for exclusive negotiation rights for a 90 day period. Although the negotiation agreement specified no distribution contract existed unless it was in writing‚ the two came to an oral agreement three days prior to the 90 day deadline. This was
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