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    Mating Game

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    Vlytovych 1 Lisa Vlytovych Cognitive Psychology November 27‚ 2012 “A Deck of Cards” In examining the following problem: “A deck of 40 cards contains a different image on each (nature scenes‚ head shots on individuals‚ etc.). Imagine that your task in recall in a general way image or theme. Apart from repetition‚ list three encoding procedures you might use for memorizing them‚ providing for each procedure a brief example of how you would use it with cards such as these.” 1. Procedure:

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    Name Game

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    Name _______________________________________ Date ______________________ Period ____________ Geography and Ancient Rome In each unit studied in our class we will look at the geography of the civilization being studied. Geography is an important tool for historians as they seek to understand the cultures‚ people‚ and events of the past. To help organize our geographical investigations we will use the five themes of geography. Each theme is listed below‚ with questions about how they apply to ancient

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    The Hunger Games

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    Final Essay—Spring 2013 Directions: Choose one of the following essay prompts below. You will compose a five paragraph essay that contains the following: * An introduction that contains an attention getter and a thesis statement (argument) * Three body paragraphs each of them containing one supporting reason for your thesis. All body paragraphs should have a topic sentence‚ introduction to a quote‚ a quote (evidence)‚ and an explanation of your quote. NONE OF YOUR BODY PARAGRAPHS SHOULD

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    GAMES FOR CAMPS

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    1 Lesson TITLE Stations in a Station 2 Lesson Objectives Cadets bonding as a squad Cadets enjoy themselves Cadets patience level (If fail once‚ will restart the station from station 1) 3 Prior knowledge NIL 4 Stages & Time Allocated Stage Activity Duration 1 Briefing 5 min 2 Activity time 50 min 3 Buffer Time 5 min TOTAL 5 Timing & Phases Timing Phases Remarks 1430~1435 Briefing 1435~1525 Activity 1525~1530 Buffer time 6 Location

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    Enders Game

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    Ender represents the best picture of leadership. He is dedicated to learning‚ to doing well‚ is innovative‚ comprehends everything he sets his mind to‚ has strong self-awareness‚ has strong group dynamics-awareness‚ understands power dynamics‚ and is understanding and compassionate towards those he leads. He understands that he has to sometimes do things that he doesn’t want to‚ to have a point made or a mission accomplished. He knows how to evaluate talent and abilities and knows how to adapt

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    April 2014 The Benefits of Video Games Video games are becoming a common modern element in today ’s society‚ and while their popularity grows‚ so does the need to research their psychological effects on the player. Unfortunately‚ researchers generally focus on the negative effects such as increased aggression‚ and because of that it can be easy to forget that video games are actually quite beneficial‚ "First‚ the overwhelming majority of players describe game play as a positive emotional experience"

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    Rubbish Theory

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    material goods as a supreme characteristic of value. Therefore individuals who do not consume are viewed as undervalued. Peoples consumer choices (taste and style) are seen to be indicators of who they are as a person and of their moves within the games of class‚ prestige‚ status‚ hierarchy‚ fashionability (“Features of a Consumer Society” McGregor 2011). Many spending and investments are committed to consuming‚ regardless of whether it is good for the environment and health‚ for example the publicity

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    Computer Game Addiction

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    422-4120 Pepperdine University Associate Director‚ PRYDE kwoog@pepperdine.edu Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success • • • • • • Background of the problem Theories of Addiction – Recent Science NIDA Theory of Gaming Addiction Assessment and Treatment methods Case Studies Questions Computers and Interactive Technology 1984 - Personal Computers for business and hobby use 2006 - Too Wired? (c)2009 Kenneth M. Woog‚ Psy.

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    The Hunger games also coincides with Marx’s second general rule. As mentioned previously‚ the districts have their own specific industries that produce specific materials that are mainly reaped by the Capitol‚ which does not give back to the districts. Throughout the movie‚ district twelve has been presented as a poverty struck district that produces coal. As Katness and Peta have been chosen to participate in the Hunger Games they are relocated to the Capitol. The pause in dialog after Effie says

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    violence on video games

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    1359-1789/99/$–see front matter PII S1359-1789(97)00055-4 VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE Mark Griffiths Nottingham Trent University ABSTRACT. One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years‚ there has been little in

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