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    Essential facts - video game

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    2013 SALES‚ DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “ o other sector has experienced the N same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity‚ fuel demand for products‚ and encourage

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    Role playing games with simulated violence is perilous to younger children because they are dangerous and can cause injuries‚ can lead to more real violence‚ and create bad behavior in teenagers. This affects children as they progress later on in life. First‚ Simulated game violence is perilous because it can inflict harsh wounds or injuries to anyone‚ even if they aren’t involved in the game. Some games can put youth in hospitals or seriously hurt them. These injuries will affect them after a

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    The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have

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    Hunger Games The book Hunger Games‚ written by Suzanne Collins‚ is a fictional story based in the future about an event in which cities (districts) participate annually by the coercion of the capitol. Two representatives‚ or tributes‚ are randomly selected each year to representative their district in this dreadful event. The plot is focused on a girl in her late-teens and her battles and struggles in the annual event‚ which is called the Hunger Games‚ or just the Games. The Hunger Games are characterized

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    made it possible for Katniss to survive the Hunger Games? The abilities Katniss had to survive the hunger games were been able to hunt for her food with her archery skills. Knowledge from her father teaching her about the good and bad plants to eat. Knowing how to climb trees for hiding/sleep protection. She had good strategy’s with been alert to what was actually going on around her and a logical thinker for ways to get her opponents out the game without actually having to kill them her self. Her

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    Video Games

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    video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can have

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    Introduction to Games

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    FIRST DRAFT “Preference of technological games vs Indigenous games; a comparative study of two generations in Abbottabad” Ridah Syed Kazmi 2009-B.BHS-019 Games: Games are defined competitive activities with agreed upon rules that organize play and provide criteria for determining winners and losers. (Robert et al. 1959). In different part of the world apparent similarities in games have been found. E.B Tylor felt that games might provide clues to early culture contacts. In his text Anthropology

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    Video Game Sexism

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    Mehnaaz Momen Political Class and Gender Roles 27 March 2011 Gender Roles in the Video Game Industry We often reflect on our lives and realize that not everything in our worlds outlines life as fair game. I see many facets of life that benefit one gender role better than the other. I also see parts of our lives where one gender role isn’t treated as equally as others. Me being part of the video game community for so long never opened my eyes to these realizations. I never wanted to believe

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    Violent Video Games

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    Violent video games can cause major concerns in children s that grow into adults. Children that grow up being allowed to play video games that intertwined an abundance of violence and profanity can cause aggressiveness‚ anger‚ and violence within their personality and daily actions. Younger children that play violent video games other are influenced by the negativity and aggressiveness which they can begin to express in their everyday lives. Parents that allow this don’t often know these facts

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    educational mobile games

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    sellers were originally written on cell phones (Onishi‚ 2008). Undoubtedly‚ mobile devices are changing the way we live‚ work‚ and socialize. We can instantly access email from mobile devices‚ read articles‚ pay bills‚ send checks‚ buy clothing‚ play games‚ interact with others through social networking and SMS‚ and even check into a flight at the airport with a mobile boarding pass. Mobile devices are allowing users to perform a variety of tasks that once took multiple avenues to accomplish with the

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