In 2005‚ Steve Jobs had a commencement speech about connecting the dots‚ he said “you can’t connect the dots looking forward; you can only connect them looking backwards.” Now while I am looking back in my past‚ I found out myself really clear about how it related to my decision today. My childhood was associated with fold games. Blind man’s buff‚ cat and mouse game‚ dragon snake‚ hide and seek‚ marbles were games I usually played after school with kids in my neighborhood. The world in my mind was
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How many hours per day do you play computer games? ___1-3 hours ___4-6 hours ___7-9 hours ___10-12 hours ___ beyond 12 hours Where do you go home during school days? __ at home with parents/guardian __ bording house What is you grade point average last semester? ___ For each statement below‚ please check the number which best reflects your behavior on your studies and relationship with your family in relation with your engagement with computer gaming. 1 – Never true 2
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Effects of Computer Games through their Academic Performance of College Student A Research Proposal Presented to the Faculty of Information Technology Department School of Information and Computing Science University of Saint Louis Tuguegarao City‚ Cagayan In Partial Fulfillment of the Requirement of the Course Research Method for BSIT for the Degree Bachelor of Science and Information Technology ELMER JUNMAR T. SAMONTE JEFFREY RAMIREZ CARLO CABBUAG KRISTIAN MARAGGUN MARCK CONTAYOSO
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Persuasive Speech Outline Matt King CMST 220 Video Game Speech 6-12-13 * Attention grabber/introduction - Slaying dragons‚ defending your planet from alien invasion‚ or bouncing on the heads of koopas and saving the same princess who gets caught every time? Sound Familiar? If you’re anything like me you have tried all of these. Of course not literally but I’m sure you have all played a video game that has let you do something crazy and exciting you couldn’t normally do. * Can I get
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Jane McGonigal describes the positive impacts that video games have on individuals in her essay “Becoming Part of Something Bigger.” McGonigal’s purpose is to argue that video games are beneficial and help people find meaning in their life. Her attempt to reveal this is rather weak as a result of a saturation of an appeal to pathos and a lack of an appeal to logos. She induces an emotional tone and backs up her claims with quotes from experts in order to reveal to her readers that video games serve
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Effects of Dota to the Academic Studies of Students in Sacred Heart School Playing this game triggers the player to lose his/her temper and values. It is because of the different languages used during the game or what we called "Trash talks". Trash talks such as foul languages can really lose their temper and values. As a result‚ the both sides will fight against each other. Gamble is also present in this game‚ but money for them is not that important anymore as long as they are having fun with
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“Why Violent Video Games Are Good for Girls” The article "Why Violent Video Games Are Good for Girls" written by a student Carmen Tieu states that violent video games are not just for boys. Tieu uses many examples on how to prove that violent video games are not just for boys. Carmen states how as a girl playing video games that normally boys play it gives girls the opportunity to show boys than girls can be just as good. Carmen also explains that playing violent video games breaks the social mold
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Video Games Discussion: Visuals/Narrator’s position The narrator provided a variety of different visuals on the specific topic of “Do video games make you smarter? With a few visuals that were along the lines of mental and visual‚ one showing the increase in cognitive functioning of the brain; associated with memory‚ strategic planning‚ and fine motor skills‚ video games have shown to have a positive effect on education. Along the lines of effectiveness‚ they’re designed as teaching tools
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ESSAY PROPOSAL. Do violent video games make children aggressive? There are lot research showed that violent video make children aggressive‚ and also examined the amount and content of children’s video game playing in relation with behavioral and academic outcomes. Relationships among playing context‚ child gender‚ and parental monitoring were explored. Data were obtained through parent report of child’s game play‚ behavior‚ and school performance. Results revealed that time spent playing games
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Many people have hobbies‚ game nights‚ video games‚ friends‚ animals‚ the list goes on. These are all just the small things people have that help them through their lives. They are the small things they do to have fun. These things keep time moving fast and keep life lively. Then there are the other things that make things easy‚ and help people get through the week or even the day. The little things I like to do are just enough to keep me going. These things I do are easy‚ difficult‚ fun‚ relaxing
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