"Gameplay" Essays and Research Papers

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    Compromise between Games and Mediums for Storytelling In present society‚ videogames are seen primarily as forms of cheap entertainment to those who want to spend their free time gaming. Because of this assumption‚ stories in games aren’t legitimately considered to be works of art‚ simply due to the fact that they are stories in videogames and not movies or novels. This is an issue today because some game writers spend considerable amounts of time crafting intricate stories for players of the game

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    for adventure‚ Microgaming’s Jungle Jim El Dorado slot will entertain you. Set deep in the jungle‚ your quest is to help Jungle Jim brave the mythical El Dorado in order to uncover hidden fortune. Beautiful graphics‚ upbeat audio and entertaining gameplay add to the excitement. Jungle Jim El Dorado is a 5-reel‚ 25-payline adventure-themed video slot with a coin size ranging from 0.25 to 25. Set against a rainforest backdrop‚ all symbols are theme-related. You’ve got an Aztec mask‚ blue serpent‚ totem

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    US Army Commando Hero: US Army Commando Hero is a first person shooting game with hard hitting action. Terrorists have a master plan to destroy the World. With the help of a professional scientist‚ they have made the nuclear bomb. They pose the massive risk and challenge to the World peace‚ and needs to be stopped immediately. Terrorists are desperate to unleash the battle of chaos‚ and the survival of the whole World is entirely in your hands. It is the time for you to step-up as a hero to save

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    John Wayne Script

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    the Wild Wild West with The Duke himself! Playing the John Wayne slot will give you a rush as you go into troubled towns and bag some bounty. Created by Playtech‚ this non-progressive jackpot slot features a cowboy theme‚ impressive graphics‚ fast gameplay‚ and an upbeat Western background music giving this game an authentic feel. It has 5-reels‚ 25-paylines‚ 93.97% RTP‚ a 5‚000-coin jackpot and uses the following symbols – a cowboy hat‚ neckerchief‚ police badge‚ spurred cowboy boots‚ and the usual

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    Playstation Case Study

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    The company PlayStation is one of the largest companies engaged in the manufacture of game consoles‚ and the companies that sell in the world. PlayStation competes with XBOX‚ Nintendo‚ etc. PlayStation has many varieties consoles‚ fixed or portable‚ providing a Basque choice for consumers and being able to compete in all the branches of this area. II. BRIEF HISTORY A. PlayStation Impact The history of PlayStation remote for the year 1988 when the SONY and Nintendo tried a CD- ROM expansion. In the

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    Behavior Applied to Mobile Gaming ……………………. 2.4.1 Applied Definitions ………………….……………………………….. 2.5 Intrinsic Key Motivators in Game Application Downloads…………. 2.5.1 Game Usability……………………………………………………….. 2.5.2 Mobility………………………………………………………………… 2.5.3 Gameplay……………………………………………………………... 2.6 Extrinsic Key Motivators in Game Application Downloads………… 2.6.1 Social Environment…..…………………..………………………….. 2.6.2 Emotional Component………………………………………………. 2.6.3 Effects of Gratuity and Price………………………………………... 2.7

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    Online gaming is connecting your gaming console to other gamers through the Internet and playing with them or against them in a variety of games. Online gaming creates social relationships between gamers. We live in an era fueled by technological development. Each new discovery changes the way we communicate with each other. Gaming is becoming a more an easier and more socially acceptable way to interact with people. In a study conducted by the Pew Internet and American Life Project reported that

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    Video Games Parabola

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    just like Mario did. It is apparent that the combination of these two things together‚ video games and parabolas‚ become very popular and sell very well. Even one of the most popular gaming franchises now‚ Call of Duty‚ uses parabolas in many of its gameplay from mortars to grenades. Even in decorations for maps like rainbows and banners you can see the curve apparent. The need for parabolas in video games is to make them realistic which is what people always

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    Antti Kirjavainen Development of Game-Based Learning Environments – Constructing a Quality Multi-Disciplinary Development Process Dissertation in Information Technology October 6‚ 2009 University of Jyväskylä Department of Mathematical Information Technology & Agora Center Jyväskylä Author: Antti Kirjavainen Contact information: ajkirjav@iki.fi Title: Development of Game-Based Learning Environments – Constructing a Quality Multi-Disciplinary Development Process Työn nimi: Oppimispelituotanto

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    Chapter II The Review of Related Literature and Studies 2. 1 Review of Related Literature 2.1.1 Local Literature According to Sotelo‚ 2005‚ Interactive Learning‚ is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication‚ particularly by students. Beginning around 2000‚ students entering institutes of higher education

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