"Gameplay" Essays and Research Papers

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    Blondie24 Case Study

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    The idea behind this project is to develop an AI for the game of checkers that uses its experiences or certain events to implement moves in its lifetime. These events are then used to influence the future behavior of the program i.e. the program’s decision about whether a move to be made is a good move or not is influenced by both the program’s understanding of the rules of the game of checkers and by the history of games played. Instead of giving the program a static idea of how to play a game of

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    Computer games are indisputably popular among teenagers. Because of their widespread use‚ many studies provide data on the short- and long-term effects of regularly playing computer games. Some studies conclude there is a link between playing violent video games and tendencies towards violent behavior. Increasingly‚ the social element to playing computer games affects how teenagers interact with peers. Playing computer games has also been shown to improve problem-solving skills and increase adeptness

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    how does sports affect you

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    Social physical and mental benefits of physical exercise Sports or physical activities can be classified into many different types including high impact and team sports. However they all have 3 main benefits: Physical‚ Mental and Social. Many people take part in sports mostly because they enjoy or want a physical challenge however they do not realise that in doing these sports they gain physically‚ mentally and socially. Physical 32480259588500-285750326326500The physical benefits are most renowned

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    Video Game Controversy

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    The Merriam-Webster Dictionary defines a video game as “an electronic game played by means of images on a video screen and often emphasizing fast action.” While this is the extent of the physical aspect of video games‚ the gameplay and story telling portions are much more extensive and diverse. In order to tell different stories‚ creators had to create different genres‚ which led to different experiences for the vast population of video game players. Since these genres were

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    Nintendo Case Study

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    and satellite providers‚ and online video services such as those from Hulu LLC and Netflix Inc. The tablet-style controller can also allow for games where one player has different information than the rest of the players (known as asynchronous gameplay). One of the early games Nintendo created that uses this

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    Drugs in the sports world as you can see tarnish gameplay and damages a lot of athletes careers just off of one bad decision that they decided to make. The athletes discussed didn’t even need to do none of the following drugs and they could of have a the same successful careers by just working harder and

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    Mrs. Chenfant English 12 25 October 2011 1919 World Series: Black Sox Scandal Impact or decision would be the most contemplated ideas formed upon the events that happened during the 1919 World Series. What happened was better known as the Black Sox Scandal making the impossible a reality even with the stakes‚ buried in the truth‚ everyone involved concluded to risk. One of the darkest most shadowed events that ever had a negative effect on the sport for the entire history of baseball simply

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    The Ethics of Video Games

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    The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right

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    game is a video game played over some form of computer network‚ using a personal computer or video game console. * "Online gaming is a technology rather than a genre‚ a mechanism for connecting players together rather than a particular pattern of gameplay." Online games are played over some form of computer network‚ typically on the Internet. One advantage of online games is the ability to connect to multiplayer games‚ although single-player online games are quite common as well. A second advantage

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    Magic: The Gathering

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    Magic: The Gathering was the first trading card game created and was developed by Richard Garfield and introduced in 1993 by Wizards of the Coast. Each game represents a battle between wizards‚ known as "planeswalkers"‚ who employ spells‚ items‚ and creatures which are depicted on individual Magic cards to defeat their opponents. Each card has what is known as "rules text" explaining what that card does. There are seven major concepts one must understand before playing for the first time. The first

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