Media” that it is no longer wise to ignore the impact it has on the new generation‚ especially on the generation we call “Y”. In my career‚ it is also essential for me to understand the needs‚ wants‚ ideology and thinking of my consumers‚ the online gamers. Thus‚ I have decided to do a research on what are the societal impact of online games on the Generation Y‚ who are the main target group of my company. (C) LITERATURE REVIEW The goal of this study is to investigate the benefits and drawbacks
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which is majorly influenced by the hardware installed base‚ has transformed immensely over the last decade. The demand of video games for PCs has been majorly driving the software market revenues in India since FY’2008. The percentage share of PC gamers in India was ~% in FY’2013‚ thus contributing a noteworthy share to the overall video games software market in India. The two major players in the video game hardware market in India are Sony and Microsoft. Sony’s PlayStation dominated the video
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poker room. In terms of video games‚ online gaming is growing in popularity for a variety of reasons. Gamers can easily find opponents of a similar skill level when playing a head-to-head game over the Internet. Players also can compete in massively multiplayer games‚ where dozens of players play an ongoing game in a virtual world. Often times‚ participants can communicate with other gamers through text chat sessions during online gaming or‚ sometimes‚ players can actually speak to other players
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to challenge Microsoft’s policy of no royalties or subscription fees paid to developers? Electronic Arts may need to look past this challenge in upcoming years or face the very real possibility of losing massive market share. As more and more gamers look to play their console games online‚ it may be wise to fold to Microsoft’s demands and cash in on the profit of the additional units they would be able to sell to the large customer base that is now skipping over EA games because of their inability
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of the changes in how people interact with the technology. Recommendation 1 The Evolved Second Screen In order to improve the system Nintendo developed a tablet with a screen so that gamers can play not only using a TV‚ but as well to play offline on the tablet. Screen-gaming is very convenient while a gamer has no access to a bigger screen. Recommendation would be to have multiple tablets/controllers so that multiple players can access the game and play together as a team or against each other
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Emotiv Systems‚ Inc. Emotive Systems is at a crucial crossroads in the development and sale of their product. They need to find the best way to get to the market quickly but also get the device on enough user’s heads to grab a foothold in any industry they choose. There are many different paths the company could take and lots of things to consider before choosing one. Do and Le must consider which device/s they want to target‚ how best to distribute the product‚ the pricing structure (and any future
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With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers‚ who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and
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life on the edge” or try to and they usually are average build or go to the gym/work out on a consistent level. “Red Bull males” participate in competitive and extreme sports or any other kind of adventurous and recreational activities. Competitive gamers in the video game industry are also gravitating towards Red Bull products to keep them alert during tournaments. Red Bull defines the whole of these consumers as Generation Y because they are not only active males but active students who need the
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better. For the most part the argument between Ps4 and Xbox one is about preference. Which they like‚ would have‚ has better this and that it is all opinionated. But if people knew the facts behind the two powerhouse consoles would if shift buyers and gamers towards one more than the other or would it stay the same? Both Xbox One and PS4 use an APU setup‚ which combine together both CPU and GPU into one package. The Xbox One runs at 1.75GHz‚ which was bumped-up from their original spec of 1.6GHz."It
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eyes‚ are required to work together for we perform various commands on the controller by our hands depending on what we see on the screen. Thus‚ it results to the enhancement of our hand-eye coordination. Video games require critical thinking. A gamer must not only memorize information but also analyze‚ conceptualize‚ and infer data gathered from the virtual environment. One key to complete a game is to study patterns and to use it into one’s advantage. This vital skill is utilized when creating
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