James Trofa Video Games: The New Literary Genre The relationship between video games and literature has always been a difficult argument to settle. Video games‚ in general‚ offer depth and development into the story‚ characters‚ and complex themes or ideas of the particular game. However‚ can a video game offer the same depth into these subjects as a novel or even possess greater depth and understanding between the player and the game
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Generally‚ any form of addiction has its own consequences. In an interview by The Kernel‚ a gamer codenamed Leo testified: “I would not inflict this game upon anyone.” He later said in the interview that he spends 12 hours a day in front of the computer screen‚ sometimes even longer. But his story is not unusual. Internet forums like olganon (Online Gamers Anonnymous) show cases where in lives of some gamers are lost – literally. On 2005‚ a South Korean man died after a reported 50-hour video gaming
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As of now our culture is very dependent upon the many diverse technologies that exist. Even with such a dependency on technology select individuals deem technologies such as video games mindless and unproductive. The common words used to describe gamers are obese‚ lazy‚ aggressive‚ and socially awkward. However‚ video games reap many benefits that include stronger social ties‚ improved hand-eye coordination‚ and certain video games can be used as an educational tool. For the individuals with Schizotypal
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Wii has the Nunchuk. This is a new feature that you hook it up to your Wii remote for even more flexibility in compatible games. The Nunchuk has similar motion sensing technology‚ along with two buttons and a control stick. The whole idea is to give gamers more feel to controlling the game. The Nunchuck also comes with every Wii console. Other accessories like The Wii Balance Board‚ racing with the Wii Wheel accessory or old school gaming experience with classic controller pro are also available and
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There were many consoles at the beginning‚ and then through time it came down to a final three top selling companies. Every gamer‚ close to the age of thirty and over‚ has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles have become part of our culture‚ some people do not know it yet‚ but in some way they are gamers. In the beginning there was Ralph H. Baer‚ “The Father of Video Games”‚ and he created the “Brown Box” in 1968. Now the Brown
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Module 1 – Homework Questions Please submit your answers to these homework questions via the Coursera website. Posh Nails Katie Posh runs an upscale nail salon. The service process includes five activities that are conducted in the sequence described below. (The time required for each activity is
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UoB No 12001015 2 Table of Contents 1 2 Executive Summary............................................................................................................3 Situation Analysis...............................................................................................................4 2.1 Internal Environment...................................................................................................4 General..................................................................
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male • Late 20s - early 30s • Disposable Income Multi-use consoles • Movies • Music • TV Shows Shrinking Customer Base • Occasional gamers stop playing • Few new gamers Internet Gaming • Social-networking • Virtual World • In-game Ads Industry SWOT Analysis STRENGTHS • HD & Graphics • Developing Complex Games WEAKNESSES • Attracting new gamers • Targeting multiple customer segments OPPORTUNITIES • Web-enabled gaming • In-game advertising THREATS • Increasing game complexity
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Whether you play soccer or badminton the main detail in professional sports is that you need to pay money and earn money. Now most professional gamers don’t get nearly as much possible athletes but some pros have even reach the seven-figure mark. In fact the major soda company called Coca-Cola has taken advantage of this phenomenon by starting their own Esport campaign making references to games
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Kevin VanOrd’s review of The Sims Medieval was descriptive and to the point. If I were a gamer I would expect the level of detail that is given throughout his review. Because I am not a gamer‚ I appreciated the continued comparisons to other Sims games. While VanOrd seems to be a fan of Sims‚ his disappointment in The Sims Medieval is apparent. In this review he sets a negative tone right from the beginning. He states that while playing this game “You’re hearing about someone else’s grand adventure
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