Microsoft and Sony are the leaders of the new video game console generation‚ but with this going on‚ people‚ gamers have choose a side‚ they have decided witch one is the winner of the “Console War”. Likely one of them need to be the best‚ to do that take into account the observation and analyzing the similarities and differences that they have‚ take into account:
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just like everything else in life. Nothing is ever perfect and technology has its share of flaws. There are calculators‚ search engines‚ online forums and instant messengers that are making us socially and mentally handicapped. Video games are giving gamers a false sense of reality and teachings of violence. Finally‚ technology has in the past and is being used for the wrong reason of destroying the whole universe using weapons of mass destruction. People have questions every single day‚ and it is very
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from: http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games [Accessed: 16 Dec 2013]. Rockpapershotgun.com. (2011). Fantasy and reality: can gamers tell? | rock‚ paper‚ shotgun. [online] Retrieved from: http://www.rockpapershotgun.com/2011/09/21/fantasy-and-reality-can-gamers-tell/ [Accessed: 9 Jan 2014]. Scilearn.com. (2013). The truth about video games and the brain. [online] Retrieved from: http://www.scilearn.com/blog/video-games-brain.php [Accessed: 21
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links together electronic office equipment‚ such as computers and word processors‚ and forms a network within an office or building. Slang term used to describe an event or gathering of people‚ usually gamers‚ who setup a LAN (local-area network) and play multiplayer games on the LAN. Often‚ gamers will travel for a LAN party and bring their own computer system with them. Read more:
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electronic products. Meanwhile‚ the Wii of Nintendo emphasizes innovative and user-friendly capabilities such as wireless motion-sensing controllers. Therefore‚ the Wii could appeal to more widespread customers such as senior people including traditional gamers. Based on enthusiastic reactions to Wii‚ the leading market share of PlayStation in the prior generation is replaced by the Wii of Nintendo. As of 2008‚ the Wii substantially outsells the two rivals. According to Five Forces Analysis‚ Sony has been
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Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard label in 1994‚ the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed‚ highly enjoyable entertainment experiences‚ Blizzard has maintained an unparalleled reputation for quality since its inception. Blizzard’s track record of back-to-back number one selling games spans more than a decade‚ and with blockbuster
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transition. This led to longer and more complex gameplay. Rivalries • Most of the video game industry has been dominated by two or three companies at a time. • Most “gamers” have a preference in a console brand. • These companies get surprisingly heated between one another due to their competition. Online Multiplayer • • • • Connected “gamers” through the world wide web Players can talk‚ message and play with other players online Players can download and play games straight from the servers‚ rather than
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Gaming Consoles Compared “The console wars continue to rage on. Ever since the PlayStation 3 arrived on the market to challenge the Xbox 360 in 2006‚ gamers have argued about the merits of each system.” (Schedeen 2006). I‚ having owned both systems‚ am going to compare and contrast some key features found in these two major consoles. This comparison is based on the most recent versions of both consoles – the ’Slim ’ variations of both the Xbox 360 and the PlayStation 3‚ disregarding previous feature
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Introduction ………………………….……………………………………….……3 Industry analysis ……………………………..………………….……...…......4 Competitors strategy ……………………….……………………………………. Microsoft – A differentiator………………………….…......7 Sony – A differentiator ……………………….…………………9 Analysis of competition………………………………………………………11 Nintendo’s strategy …………………………………..……………………….14 SWOT ………………………….…………………………………………………….17 Recommendations …………….………………………………………………18 References ……………………………..………………………………………….20 Introduction The first video
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Video games are being played everywhere‚ but do they hold value? People use video games for entertainment‚ however that might not be the only benefit gamers receive. Most people will look at games as a reason children act out‚ in a small manner or in some cases‚ horrendous acts. There are plenty of studies on the negative effects of video games‚ not as many to why these games should matter‚ but playing these games may give many positive effects. Although more research would paint a clearer picture
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