"Gamer" Essays and Research Papers

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    Gamestop

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    Introduction After the acquisition of EB Games‚ GameStop rose as the leading video game retailer in its industry. In an effort to sustain their position‚ GameStop will have to tackle several technological and sociocultural issues that have arisen from its competitive environment. The strategic objective we wish to accomplish in this analysis is to formulate a viable strategy that will continue GameStop’s growth in the industry to remain as the go to video gaming store for the video gaming enthusiast

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    Online Gaming Addiction

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    2Daria J. Kuss and Mark D. Griffiths (November 3‚ 2011)‚ Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents‚ these individuals may be more at risks than other groups of developing gaming addiction. Methods: Given these potential concerns‚ a literature review was undertaken in order to present the classification basis of online gaming addiction using official mental disorder

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    the USB ports that were a standard feature on all PS2s‚ EyeToy was a simple plug-and-play device. It is very easy to use that it does not require a manual.  EyeToy’s innovative way was able to appeal to the broader target rather than “hard-core” gamers: without hand-held controller‚ active with social responses.  Preorder a large number of cameras to qualify for a relatively low per-unit price.  Use of mobile EyeToy demo units‚ the dissemination of point-of-sale materials‚ a regular TV advertising

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    Web Hazard

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    Web Hazard Internet access can be neglectful to people and to their loved ones. Internet addictions may cause the person to be more obsessed with the computer‚ to avoid family time‚ and to be stuck in a fantasy world. Many people to spend more and more time at the computer‚ which can be addictive. According to Payne’s article‚ “On such boards [Internet Addicts Anonymous‚ Gaming Addiction and Internet Addicts Recovery Club]‚ posters admit that they feel as though they can’t step away from the computers

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    network shares each computer’s resources across the entire network. From memory to processing power‚ even quite possibly the person sitting on the other end. At the University of Washington online gamers helped to solve an issue scientists were unable to on their own (http://www.washington.edu/news/2011/09/19/gamers-succeed-where-scientists-fail/ ) Groups typically involved in Grid Computing can range wildly. For example from a quick Google search several different results were returned ranging from mathematics

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    Nintendo: Great impact on gaming Video gaming has evolved enormously over the years. A variety of advancements in technology has affected gaming and the experience for gamers. Nintendo has been involved in changing the nature of gaming over the years; from playing cards to household video game systems‚ to now having the convenience of playing your video games on portable handheld consoles. Nintendo has been a leader in driving the advancements of video game systems. Before any electronic

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    the online video game wars in China 1. Introduce case: Definitions 2. Information about China: Country profile: China has a tremendous market for video games. With close to 40 million gamers‚ China was commanding $1 billion in revenue in 2007. Putting these numbers into perspective: 40 million gamers equals the total population of Switzerland‚ Israel‚ Austria‚ Honduras and Bulgaria combined. Today‚ China‘s gaming public‚ meaning people that play on a regular basis‚ exceeds the population of

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    Many people have heard of one of the fastest growing games in the App Store‚ Fruit Ninja by Halfbrick. It was one of the number one apps in the App Store when it came out. Millions of people have been playing a true classic ever since the game launched in 2010. The game offers different options from which players can choose. This attracts players to explore all of the options the game has to offer. Fruit Ninja has been a family tradition for my cousins and me because we always try to break each other’s

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    Ubisoft Executive Summary

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    opportunities and threats for video game industry Opportunities Partnership with film-makers‚ sport’s industries New technologies (mobile‚ web-browser‚ Flash) Cross-platform games distribution Online and social network gaming Shift of gamer profile – older and more woman‚ Shift of business models in game advertisements Games developed after blockbuster hits Subscription games – new trend‚ access to cash Consolidation and unification hardware platforms Industry moving

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    Is Reality broken?

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    read we will see clear examples of knowledge on the subject of gaming found indefinitely throughout her writing as she establishes herself as a trusted authority and earns respect from readers. Vast‚ up to date‚ knowledge on the “nine to fivers“‚ the gamers as she describes them. By including the details on video game users‚ we‚ as the reader‚ can conclude that Jane has done extensive research. Drawing together facts and information to persuade the reader in her argument‚ Jane is a very structured and

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