"Gaming as a hobby" Essays and Research Papers

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    persuasive article "The Negative Effects of Video Games" lists unwanted effects of video games. The writer emphasizes that extreme gameplay can influence kid’s lifecycle. First‚ the author affirms that child is insufficient or reluctant to attend any hobbies or out of class events. Second‚ Christopher believes that an electronic gameplay abuse can have an unwanted power on wellness. Finally‚ the writer affirms that your son or daughter’s contacts with companions and relatives may be damaged because of

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    withdrawals. I tend to agree with this definition more than any others because I know many people who are or once were addicted to gambling‚ extremely bad. The addiction of gambling is something that can cause you to have withdrawals from the rush of the gaming but it can be harmful to you financially because casino’s don’t stay open by giving away more money than they take in. That would be the biggest addiction other than drugs that is most

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    chapter 1

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    interact with their friends‚ users may become irritable when away from the computer‚ causing further social harm. Eventually‚ excessive computer use can take an emotional toll. The user gradually withdraws into an artificial world. Constant computer gaming can cause someone to place more emotional value on events within the game than things happening in their real lives. Excessive viewing of Internet pornography can warp a person’s ideas about sexuality. Someone whose primary friends are screen names

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    front of a computer. But most of them don’t know or simply ignore the harmful effects of this addicting hobby to a user’s health. This study is to spread awareness about the unhealthy effects of abusive and excessive use of computer gaming. Statement of the problem The case study conducted by the authors is for the readers to know the different effects of excessive and abusive computer gaming; therefore it must have a set of surveys and interviews to be conducted. This includes the people who are

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    containment‚ it is called the Entertainment Software Rating Board (ESRB). Young gamers who feel depressed with their lives are expected to behave aggressively. Besides addiction‚ aggression and violence form part of the ongoing debate about the influence of gaming on impressionable minds. When two students killed twelve pupils and a teacher in the Columbine High School shooting in the US in 1999‚ many believed that their common interest in playing violent games had helped to trigger the massacre. (Maguire

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    companionship shortens our lifespans. Many people think about physical exercise‚ however they do not consider the long-term health effects of social isolation. People need social connections whether it be from a church group‚ social functions‚ or hobbies. Society needs to make more time for face

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    number of the population have embraced the “world wide web” or the “Internet” as an information sourcing tool. The influence of the computer game culture Nintendo is one of the famous names in television gaming consoles to successfully introduce consumers to the television gaming concept in the early 1980‘s and 1990‘s. Nintendo pioneered the use of buttoned game controllers to assist game players to move and control games. The games graphics were very basic and featured simple colours and

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    Executive Summary Garena is the largest leading gaming platform in Southeast Asia and Taiwan‚ and it expanded its presence from Singapore to each of the countries within 4 years. This report seeks to understand the secrets of Garena in maintaining its unparalleled leadership in the gaming industry. With regards to the value chain of the gaming industry‚ Garena functions as an integrated developer‚ publisher as well as a retailer. Garena moved from a focused differentiation strategy towards a

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    house What is you grade point average last semester? ___ For each statement below‚ please check the number which best reflects your behavior on your studies and relationship with your family in relation with your engagement with computer gaming. 1 – Never true 2 – Rarely true 3 – Sometimes true 4 – Usually true 5 – Always true | |1 |2 |3

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    Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality

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