"Gaming as a hobby" Essays and Research Papers

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    GREE Solution

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    GREE‚ Inc. http://www.casehero.com/gree-inc/ In 2012‚ GREE Inc. was among the world’s most lucrative mobile social gaming companies. Its success in Japan was due both to the in-house games and also to the development platform it provided to third-party game designers. Its greatest challenge ended up being to replicate the prosperity of this two-pronged strategy in marketplaces around the globe‚ where it needed to contend not only with lots of other game developers (e.g. Zynga)‚ but additionally using

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    discussion and disagreement in my gaming community. I have gather background information on the advantages and disadvantages of Console and PC gaming systems. The greatest advantage consoles have over PCs is cost. The Xbox360 currently sells for around $400‚ often with a couple games in the bundle‚ while it ’s easy to spend that much or more on a quality PC video card alone. The second advantage is simplicity. PC gaming is a technical nightmare compared to console gaming. People can take a console home

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    Congress was pressured by its constituents to place some types of regulations on Indian Gaming. The Indian Gaming Regulatory act was passed in 1988 to provide an economic avenue for American Indian Tribes and to satisfy the states with regulations on Indian Gaming. The Indian Gaming Regulatory Act brings the state into what gaming is allowed on reservation. It separates Indian gaming into three categories; class 1 being traditional games‚ class 2 being non-house banked games such as

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    Casino Industry in Macau

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    The Casino Industry in Macau Research Question I intend to evaluate the Casino Industry in Macau including the reasons for its high demand and growing success and compare it to the Casino Industry in Las Vegas. The gaming industry is the livelihood of Macau. It is responsible for 75% of the government’s income and provides the people of Macau with millions of jobs. Even though gambling was first legalized under Portuguese rule to finance the government‚ it remains the same under Chinese rule

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    William Harrah

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    Daniel Seutter The gaming industry is one of the largest industries in the world. Nowadays people can find casinos and gambling in almost every region in the world. There are gambling locations on cruise ships‚ in airports‚ and even gas stations. The gaming industry has evolved over many years and a lot of it as to do with the help from William F. Harrah. William F. Harrah is the founder of the popular Harrah’s casinos. He is one of the pioneers that helped shape the gaming industry of what it is

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    Gaming industries are so big today that many people might wonder‚ who invented the first video game console‚ since so many of us plays console video games. There are questions people might ask. What is the history behind video games? How are video games today? In which ways does gaming impact the people today? A lot of people would compare when gaming first started and how it became today. One of the most recent news in gaming was the next generation consoles coming out PS4‚ Xbox ONE and the Wii

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    Market Research and Analysis Online shopping and gaming market: Online shopping market share is growing with time as more consumers now prefer to buy directly from sellers for advantages like availability‚ convenience‚ information‚ reviews‚ price‚ selection etc. Also for online gaming market revenues generated continues to grow up worldwide. CanGo one of the few companies which are known to have a great fortune made in online business. It has been a very reputed company for the sale of online books

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    Accounting for Casinos

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    Therefore‚ in order to properly evaluate Caesars Entertainment Corporation‚ the gaming industry must be taken into consideration. Specifically‚ industry trends and strategies‚ competitors‚ business processes‚ regulation and oversight‚ special accounting and financial reporting practices‚ internal controls‚ major risks‚ as well as the implications of those risks will be addressed. Industry Trends and Strategies While the gaming industry was once considered to be “recession proof‚” it endured significant

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    Marcom

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    …………………………………………………………….29 Executive Summary This report was commissioned to provide a situational analysis on Razer‚ accompanied by recommendations on our global Integrated Marketing Communications Plan to raise awareness and sales of Razer’s audio gaming devices to casual gamers. Through extensive primary and secondary research via surveys‚ focus groups and online research‚ we could identify the key areas in the minds of Razer’s potential customers – namely purchasing habits‚ behavior‚ lifestyle‚

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