"Gaming the console bernstein" Essays and Research Papers

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    Activision Blizzard Analysis

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    Leading market positions across all game categories‚ Activision Blizzard is the second largest entertainment and gaming software business in the world by revenue (Reuters Agency). Activision has published some of the best selling console‚ handheld‚ and mobile video games such as Call of Duty (Reuters Agency). The company’s second-half‚ Blizzard Entertainment‚ focuses on the firms’ pc gaming industry with best-selling games such as StarCraft‚ and the #1 global subscription-based online multiplayer World

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    Nvidia Swot Analysis

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    Executive Summary Nvidia is a corporation that produces graphics processing units (GPUs) and chipsets that are used in desktops and laptops as well as gaming platforms. Nvidia started out a as a small graphics company in the early nineties and has since grown to a multi-billion dollar revenue company. Nearly everyone who uses computers or video games uses Nvidia technology whether they are aware of it or not. Nvidia holds a large share in the GPU market because of their high performing products

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    Sony’s Future Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video

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    Nintendo Case Study

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    Nintendo DS‚ released in December 2004‚ was a compact portable game console distinguished by an innovatively intuitive touch-pen technique. It was supported by the Touch! Generations series‚ which included game titles such as Nintendogs‚ Animal Crossing‚ and Brain Age targeted at a wide direct market including young females and even seniors. Then the Nintendo Wii was presented‚ a new form of game that incorporated user movement into gaming. With a wireless controller and the Wii remote that detects movement

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    March 2007‚ much more than other competitors * Popularity of Games * Example: Madden NFL 07 alone sold over 5 million copies last year‚ which puts the total tally of Madden games sold to just over 60 million Weaknesses * Dependence on consoles * Just because a new and amazing

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    It in Video Game Industry

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    the revolutionary changes in technology and the social changes in product demand the gaming industry has transformed into a thriving market with a quickly growing casual gamer demographic. The success of this development in the gaming industry would be little without information technology. Information technology is a fundamental part of the gaming industry. Technology is used to handle information in the gaming industry in both the retail business side as well as the development aspect. When it

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    Nintendo to use the Disney characters in the playing cards. In 1963 Nintendo Playing Cards Company was renamed to Nintendo Company. During this time in the mid 2006 Nintendo introduces the Wii console. The retail price for the console was going for $249.99 the cost was picking up on the other cost of the last console that they was losing out one because the sales was increasing rapidly.( www.softwartop100.org) Swot Analysis: Strength in 2007 Nintendo has four main strength a strong brand name‚ high

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    Student

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    R&D‚ developing studios‚ productdevelopment & online gaming to the maximum and invest in these areas. Avenues that needto be worked on are marketing‚ patents and brand management to support the above. The nextsection investigates strategic options that the firm could undertake by leveraging these keystrengths. Option Analysis Based on aforementioned analyses‚ the following come through as strategic options:1.   Expansion of dedicated gaming studios : A good number of exclusive games are oneof

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    Not much strength here. The close-up of the game controller photo adds power to the overall box. The sunrise on the planet horizon shows an “out of this world” look and feel‚ providing the sense of unlimited games experiences and a vast universe of gaming options. The logo and symbol covering almost a third of the box makes a direct and easy identification of the product to the consumer. Weaknesses The design is poor. While the logo is simple and easy to read‚ and the spiral shape may symbolize

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    NCSOFT CASE ANALYSIS

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    the company needs to expand‚ especially by acquiring new subsidiaries in other parts of the world where it had not previously marketed its products. The company’s second most important issue is to counterattack the global competition coming from the gaming industry and also other related industries‚ which might threaten NCsoft indirectly. The company needs to create customer oriented products that feature their personal lives‚ so that they are attached to the product and to the company itself. The

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