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    English 101 December 2‚ 2011 The Negtive Effects of Video Gaming on Children Children don’t have to buy an expensive gaming system to play video games anymore‚ than can simply log onto the internet through their home computer or their handheld devices and they have an array of videogames to choose from. Every time a child pops a role playing videogame into their gaming console or logs onto the internet to play so called interactive video games‚ they enter a virtual

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    debrief

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    Introduction to Information Management IST621 Summer 2014 Research and Reflection on IM Success and Failure Syracuse University School of Information Studies Dexi Kong Success case #1: Yo‚ an English slang is now the name of a widely successful app. How it works? Nothing but sending “Yo” to your friends--Stupid but simple. The app‚ which debuted in April‚ has been downloaded two million times‚ according to Or Arbel‚ the chief executive. "We Yo with co-workers

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    The Marketing Strategy of Nintendo Wii The Wii is a home video game console‚ launched in the major global markets at the end of 2006. It is released by Nintendo‚ which is one of the most influential and reputable leading brand in the world’s game industry with age-old history‚ exclusive brand culture and loyal fans. Over the past few years‚ three main game companies have been vying for market share and sales in a highly competitive market: one is Nintendo’s Wii‚ which we will mainly focus on in

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    StarCraft‚ World of Warcraft‚ Call of Duty and Diablo. Situation Analysis The interactive gaming industry is comprised of manufacturing and developing of home entertainment software for the PC (including Macintosh)‚ console gaming systems (Xbox 360‚Nintendo Wii & GameCube‚ Sony Playstation 2 & 3)‚ portable gaming systems – Playstation System Portable‚ Gameboy Advance‚ Nintendo DS)‚ online gaming (web and Java based software)‚ and mobile platforms (iPod‚ iPhone and Smartphones)6. In this

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    Nintendo Wii Case Study

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    also projected to sell 55‚000‚000 software units‚ again significantly up from their previous year in which they sold 28‚840‚000 units Competitors such as Sony and Microsoft are not facing any shortage issues and are aggressively cutting down their console prices to increase their respective market share Situation Analysis: S.W.O.T Analysis: Strengths: Nintendo is a well known and established brand with an excellent reputation Had phenomenal success with recent product launches (DS and

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    The rise of personal computers in the mid 1980s spurred interest in computer games. This caused a crash in home Video game market. Interest in Video games was rekindled when a number of different companies developed hardware consoles that provided graphics superior to the capabilities of computer games. By 1990‚ the Nintendo Entertainment System dominated the product category. Sega surpassed Nintendo when it introduced its Genesis System. By 1993‚ Sega commanded almost 60 per cent of Video game market

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    THE IMPACT OF HCI ON SOCIETY‚ THE ECONOMY AND CULTURE What does HCI mean? HCI stands for Human Computer Interaction‚ one of the main focuses within HCI is the way humans’ use computers. Studies and research are undertaken to explore how people use and interact with computers and how new designs would affect users future interaction. Also when creating a GUI you need to follow the Schneidermans Principles there are 8 altogether which are: 1. Strive for consistency. 2. Enable frequent users to use

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    _____________________________________________________________________________________ I. Introduction a. According to entertainment software association gaming is a 10.5 billion dollar industry that has influenced the lives of 62% of Americans. This growing industry involves more men & women to play in the variety of new developing consoles and handheld devices. With all these new consoles and games‚ the introduction of many exciting accessories and devices that help gamers

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    Entertainment is the main key for movies and television but in some special case. Other than the news and other cases‚ our culture today needs to be entertained. Not only do movies and television affect culture‚ electronic gaming also has a hold on our culture and society. From something that started out small‚ it has made a big impact on society. It has changed way people now live their lives. Instead of kids saving up their money to get a bike or basketball‚ they are

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    Just take a look at the gaming consoles available today. You have the PlayStation 3‚ the Xbox360‚ and the Nintendo Wii – and that doesn’t count all of the older generations of these three consoles. Plus‚ there are also handheld gaming devices such as the PSP and the Nintendo DS. And don’t forget the PC which the use more for playing games – especially massively multiplayer role playing games (MMORPGs) – rather than doing their schoolwork. The reason why the gaming industry just keeps on growing

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