"Gaming the gamers case" Essays and Research Papers

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    Effects Of Playing On-Line Computer Games In Academic Performance Of Students Introduction Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages‚ especially for the students. It refers to the games that are played over some forms of computer network‚ typically on the internet. These games are played online‚ in which you can connect with multiple players. It is normally platform independent‚ relying on the web browser and appropriate plug-in

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    CHAPTER I Introduction This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows‚ the second game in the Lineage series. It is a prequel to Lineage‚ and is set 150 years before the earlier game. It has become very popular since its October 1‚ 2003 launch in South Korea‚ reporting 1‚000‚918 unique users during the month of March 2007. To date‚ the game has been played

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    What is the Indian Gaming Regulatory Act of 1988‚ and what type of impact did this policy cause about those American Indian groups; was this act in their best interest. “The Indian Gaming Regulatory Act of 1988 was designed to regulate gaming on Indian lands”. “Congress adopted the Indian Gaming Regulatory Act (IGRA) (P.L. 100-497‚ 102 Stat. 2475) in 1988 and established a complex system to authorize and regulate the gaming and gambling enterprises of American Indian tribes” (The Gale Group Inc.

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    7 March 2012 Real Virtual Reality: The Psychological Effect of Excessive Online Gaming in Teens and Children Droning away on the computer next to me‚ my friend is able to completely zone out his surroundings; with each click of the mouse‚ he is exclusively in the virtual world he creates. His constant need to disappear from society and to construct his own‚ compels me to question the reason of why he’s doing what exactly he is doing. I do not have an answer why he does what he does but at least

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    The gaming industry has evolved tremendously over the past 20 years. Most of us can think back to the first video games we played and how astonished we were at what great graphics or unique control schemes they offered. It’s strange to look at how far they have come since then. One of the biggest changes in the industry is the emergence of two divisions within the industry; PC gaming and console gaming. Many people who don’t play video games may not make a distinction but there are several major

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    ONLINE GAMING HABITS IN RELATION TO ACADEMIC PERFORMANCE OF FOURTH YEAR STUDENTS OF SECTION O – 6 A Research Paper Presented to the Faculty of the College of Arts and Sciences West Negros University Bacolod City In Partial Fulfilment of the Requirements for the degree of Bachelor of Science in Psychology By: ANNE WENDY C. MIANO November 2011 Chapter I INTRODUCTION Background of the Study Development of technology brings many things that people do not have many years

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    Assassins Creed 2 ­ Venice Rooftops  Batman Arkham Asylum ­ Scarecrow theme  Batman Arkham City ­ The Court Is Now In Session  Batman Arkham City ­ Main Menu Theme  Batman Arkham Origins Main Menu Theme  Blazblue CS ­ Condemnation wings (Tsubaki’s Theme)  BlazblueRebellion ­ Ragna The Bloodedges Theme  BlazBlue Song Interlude ­ Cross Line (Jin VS. Tsubaki theme)  Call of Duty: World at War ­ Black Cats  Call of Duty: World at War ­ Fountain ­­ Brave Soldat  Call of Duty: World at War ­ Hell’s Gate 

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    Influence of video game & multimedia content Composition Unit 7 Lesson 5 M. Malahi - Grade 8 In this essay‚ a range of issues will be covered relating to the impact of video game content‚ compared to the impact of multimedia content. Multimedia content refers to the footage that is shown in films‚ movies and videos. Whereas video game content can only be exposed to its target audience by specific hardware that where one chooses the exposure; multimedia violence can be exposed to a range

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    Abstract In recent years‚ gaming industry has been rapidly developed and completely exploited. However‚ some studies have pointed out that the growing problem of gaming industry in Macau. Most of the people are holding a concept that the wages of working in the field of gaming industry should be very high and attractive. Therefore‚ more and more people gave up continuing their studies and going in this industry as well. More than that‚ the opportunity of getting a job in gaming would often be higher

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    PC Gaming over the years. How much has it changed? PC gaming has evolved immensely over the past 50 years‚ and with the progression of time‚ the advent of technology in gaming has brought about plenty of changes in the design of a gaming laptop. There are so many people even today that remain indulged in these games. There was a time when the markets for consoles and PC games was not up‚ but now the market has almost merged together to become one. Plenty of games for PCs are developed even today

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