Contents 1. Summary 1 2. Introduction 1-3 1.1 Least Squares Method 2 1.1.1 Method 2 1.2 Minimum Zone Method 3 2. Objectives 3 3. Apparatus 3-4 4. Procedure 4 5. Results 4-7 5.1 Straightness 4-6 5.2 Flatness 7 6. Discussion 8-10 6.1 Straightness 8 6.2 Flatness 8-9 6.3 Closing error 9-10 7. Conclusion 10 8. References 10 9. Appendices 11-15 9.1 Appendix A-Procedure 11-13 9.2 Appendix B-Certificates of calibration 14-15 1. Summary The aim of this experiment was
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INTRODUCTION ABOUT ADOBE PHOTOSHOP TOOLS AIM: To study about the adobe Photoshop tools TOOLS: Marquee Tool: It makes rectangular‚ elliptical‚ single row‚ and single column selections. Move Tool: moves selections‚ layers‚ and guides. Lasso Tool: make freehand‚ polygonal (straight-edged)‚ and magnetic * (snap-to) selections. Magic Wand Tool: selects similarly colored areas. Crop Tool: trims images. Slice Tool: creates slices. Slice Select Tool: selects slices. Healing
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QRB Concepts – Plotting Bivariate data Concept: Construct histograms and bivariate plots using Excel. Reading Reference: Topic 2 of Sevilla & Somers and Ch. 4 of Lind‚ Marchal‚ & Wathen Example of Application Bivariate Plots: Economics: We often need to plot a demand curve to illustrate levels of quantity demanded based on the price of a product. Bivariate plots can be used to project future sales based on pricing or to determine if a price is too high or low. People typically buy more
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Lesson 9: d-t & v-t Graphs Graphing the motion of objects gives us a way to interpret the motion that would otherwise be difficult. ● Graphs will also allow you to show a large amount of information in a compact way. Essentially you need to be able to sketch and interpret two main kinds of graphs in kinematics: 1. Displacement – Time Graphs ● Sometimes called d-t graphs‚ or position – time graphs. 2. Velocity – Time Graphs ● Sometimes called v-t graphs. Displacement - Time (d-t) Graphs
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ECN101 Homework 3 Figure 3-1 The following diagram shows two budget lines: A and B. 1. Which of the following could explain the change in the budget line from A to B? a. a decrease in the price of X b. an increase in the price of Y c. a decrease in the price of Y d. More than one of the above could explain this change. Scenario 3-1 Suppose the price of hot wings is $10‚ the price of beer is $1‚ and the consumer’s income is $50. In addition‚ suppose the consumer’s budget constraint
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Rendering essentially is the art of creating realistic images. It refers to the process of adding realism to a drawing by adding 3-dimensional qualities such as shadows and variations in color and shade. Rendering also helps to show surface details such as pattern and texture. Rendering can be done with different equipment such as pencils‚ coloured pencils or pen. First‚ models of the object are generated. Next a viewing specification and lighting conditions are selected. Those surfaces visible
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Andrew MacGillivray January 31‚ 2013 Golf Fundamentals Anthony Back Spin and Bounce Backspin: Is the backward rotation of the ball on its horizontal axis. Back Spin is influenced and is determined by the loft/degree of the club face‚ the angle of your approach‚ and the speed or velocity of the club head. To create back spin on you must strike the ball below the horizontal axis. The trajectory of the shot involves an upward force that lifts the ball. A well struck shot will result in a large
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Cartesian Plane and Coordinate System Introduction: The Cartesian Plane consists of two perpendicular number lines. The vertical y-axis‚ and the horizontal x-axis. These two lines intersect at a point called the origin. This system establishes a correspondence between points in the plane and pairs of real numbers. For every pair of real numbers‚ there corresponds a point in the plane. The Cartesian Plane also consists of four quadrants. The top-right quarter is Quadrant I‚ the top-left is Quadrant
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Physics 211 Experiment 1: Free Fall - Determining the acceleration of gravity Prior to Lab: Derive the numbered equations (Equations 1‚ 2 and 3) in the lab instructions using the definitions of velocity and acceleration (a=dv/dt and v=dy/dt). Object: The object of this experiment is to determine the value of the acceleration of gravity by measuring the rate of acceleration of a freely falling object. In addition‚ one will be able to compare theory with experiment for constantly accelerated
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Science 10. P 393 Investigation 13A Time (sec) Displacement (cm down) Velocity ( down) 0 0 0 0.1 0.6 = Df – Di = 0.6 – 0 = 0.6 = 0.2 1 = Df – Di = 1 – 0.6 = 0.4 = 0.3 3.3 = Df – Di = 3.3 – 1 = 2.3 = 0.4 5.9 = Df – Di = 5.9 – 3.3 = 2.6 = 0.5 7.4 = Df – Di = 7.4 – 5.9 = 1.5 = 0.6 8.7 = Df – Di = 8.7 – 7.4 = 1.3 = 0.7 10.1 = Df – Di = 10.1 – 8.7 = 1.4 = 0.8 11.4 = Df – Di = 11.4 – 10.1 = 1.3 = 0.9 12.9 = Df – Di = 12.9 – 11.4 = 1.5 = 1.0 11.8 = Df – Di = 11.8 – 12.9 = -1.1 = 1
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