TEST PAPER-05 CLASS - XI MATHEMATICS (Straight Line) 1. 2. Find the distance of the point ( 2‚3) from the line 12 x − 5 y = 2 Find the equation of a line whose perpendicular distance from the origin is 5 units and angle between the positive direction of the x -axis and the perpendicular is 300. [1] [1] 3. 1 Write the equation of the lines for which tan θ = ‚ where Q is the inclination 2 of the line and x intercept is 4. Find the Angle between the x -axis and the line joining the points
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Which type of surface will produce the fastest race time? Concrete‚ sandpaper‚ or gravel? If I race a remote control truck on a concrete‚ sandpaper‚ and gravel surface‚ I think the truck will go faster on the concrete surface. 1. Gather all of your materials. 2. Using your measuring tape‚ measure 12 ft in distance from the starting point to the finish line. Make sure your area is flat and dry. 3. Stick pieces of tape at the beginning and end of your track to form a clear
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Activity 1.1.2: Crime Scene Search Methods Link Method Method is not a geometric pattern or easily definable. There is no set pattern. The method requires the investigator to be able to form logical links between crime scene activity and the likely places additional evidence could be found at the scene as a result. Method seeking to find associations between evidence. Investigators evaluate the scene and then proceed through the area in a systematic and logical fashion. Based on the
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Two Variable Inequality MAT 221 11 May 2012 The purpose of this week’s assignment is to determine how many maple rocking chairs the Ozark Furniture Company can make. We will also plot the inequalities of this on a graph. Here is the information and first set of problems for the text: Maple rockers. Ozark Furniture Company can obtain at most 3000 board feet of maple lumber for making its classic and modern maple rocking chairs. A classic maple rocker requires 15 board
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Lecture Outline Chapter 2 Physics‚ 4th Edition James S. Walker Copyright © 2010 Pearson Education‚ Inc. Chapter 2 One-Dimensional Kinematics Copyright © 2010 Pearson Education‚ Inc. Units of Chapter 2 • Position‚ Distance‚ and Displacement • Average Speed and Velocity • Instantaneous Velocity • Acceleration • Motion with Constant Acceleration • Applications of the Equations of Motion • Freely Falling Objects Copyright © 2010 Pearson Education‚ Inc. 2-1 Position
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Preliminary Standard English 2013 Visual Analysis Techniques Visual images‚ like all representations‚ “are never innocent or neutral reflections of reality...they represent for us: that is‚ they offer not a mirror of the world but an interpretation of it.” (Midalia 1999 p. 131) Visual Analysis Metalanguage Term Definition Composition What is included (both text and image) or omitted and how it has been deliberately placed. The structure of components placed together is extremely important
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Look Think Motion can be described using graphs. Graphs and charts are common tools used in science. To interpret graphs‚ read the axis labels as well as the numbers on the axis. The title should give you some clue as to the purpose of the graph. Next‚ examine the content. Try to describe the content in words‚ using “As ____(quantity on the x axis)‚ ____(type of change‚ such as increases or decreases)‚ ____ (quantity on the y axis) ___(type of change such as increases
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Cartesian coordinates in three dimensions A three dimensional Cartesian coordinate system‚ with origin O and axis lines X‚ Y and Z‚ oriented as shown by the arrows. The tick marks on the axes are one length unit apart. The black dot shows the point with coordinatesX = 2‚ Y = 3‚ and Z = 4‚ or (2‚3‚4). Choosing a Cartesian coordinate system for a three-dimensional space means choosing an ordered triplet of lines (axes)‚ any two of them being perpendicular; a single unit of length for all three
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3D CLIPPING Introduction Clipping is very important in 3D graphics. The main purpose is to prevent the triangle drawing routine from trashing memory and drawing out of the screenspace. 3D-clipping can also help you to speed up your rendering engine. 2D Or 3D Clipping? Basically there are two different approaches to clipping. The first and most common is the 2D clipping algorithm. In this kind of algorithm the clipping is done at the last stage of rendering. The triagle-routine used to
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Problems (Chapter 3) Review Example problems #1 - 12 by yourself. Problem 3 (page 96): A web page designer creates an animation in which a dot on a computer screen has a position of r = [4 cm + (2.5 cm/s2)t2]i + (5 cm/s)t j. a) Find the magnitude and direction of the dot’s average velocity between t = 0 and t = 2 s. b) Find the magnitude and direction of the instantaneous velocity at t = 0‚ t = 1 s‚ nd t = 2 s. c) Sketch the dot’s trajectory from t = 0 to t = 2 s‚ and show the velocities
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