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    on radio and TV. Designing the ads and the copy costs money‚ as well. On the high end‚ companies spend up to $2.6 million for a 30-second commercial during the Super Bowl. While the positive impact of advertising is bringing in sales dollars‚ the negative impact is felt by those who are the target of the advertising. Misrepresentation Advertising aims to present a product in the best light possible. There is some leeway in the creative process. As the Gecko in the Geiko ads says‚ "That’s just

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    Effects of Computer Games

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    Introduction Geography’s study area is ‘‘the world and all that is in it” (Fitzpatrick‚ 1993‚ p. 156). Economical‚ political‚ scientific‚ and military impacts of geography have become crucial in our daily lives as the world has become a global village in the 21st century. Interpreting ordinary issues in this era requires a solid understanding of geographic issues ranging from economy such as the argument between the USA and China over their trade deficits to politics such as the involvement of

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    involves technologies and one of those is video games. Video games is a popular hobby today‚ be it a teenager or an elementary student‚ everyone gets addicted to it. There are a lot of people who says that playing video games have negative effects and these children most of the time argue with their parents on the time they spend on video games. So‚ this paper aims to discuss the pros and cons of the said issue. Some examples of the positive effects is it can improve your cognitive skills like

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    The numerous effects of marijuana on our environment shape our society and their response to it. With the expansion of its use and education of its effects‚ marijuana is becoming more socially accepted around the United States‚ and the negative stigma surrounding it is dissipating. Marijuana can be produced by “squatters in national forests‚ hydroponic operators in homes and warehouses‚ industrial-scale operations on private land‚ or conscientious mom-and-pop farmers” (Zuckerman). The most common

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    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining‚ the contents have become more violent and disturbing as computing technology has become much more advanced. These days‚ the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However‚ I strongly believe violent video games do not cause an increase

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    Negative Effects of Media Since the birth of communication‚ media has been used to convey information to those willing to take it in. Beginning with publications of simple spoken words‚ and soaring to new heights in the twentieth century with radio‚ television‚ and the internet‚ media has been made accessible to people in every aspect of their daily lives. With such a strong hold on modern society‚ mass media has been able to shape popular culture and influence public opinion. However‚ when abused

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    Throughout the 1800s‚ Great Britain’s control spread to pieces of Africa and Asia. The outcomes of taking control of these lands in the East and South were both positive and negative to the political‚ social‚ and economic society. Imperialism is a policy of extending a country’s power and influence through diplomacy or military force. Great Britain imperialized territories around them in the 1800s. Due to the British takeover they had an increase of money and resources from the territories. There

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    Effects of Computer Games

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    arithmetic or logical operations. Since a sequence of operations can be readily changed‚ the computer can solve more than one kind of problem. (Phillips‚ 2000) Computer games or Video games are electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video or video game traditionally referred to a cathcode ray tube (CRT) display. (Winegarner‚ 2005) It is not avoided to use the capabilities of the computer to make a world which visualized

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    Michael Britt’s video podcast‚ Violent Video Games-What Does the Research Say? (2010)‚ he discusses two studies that analyze the effects violent video games can have on individuals. The first article that was discussed claimed that violent video games lead to the desensitization to real-life violence (Carnagey‚ Anderson‚ & Bushman‚ 2007). Whereas‚ research conducted by Bosche (2009)‚ used Carnagey et al.‚ (2007) desensitization hypothesis that states violent content may elicit negative responses and

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    Effects of Violent Video Games on Children The impact of violent video games in the minds of young kids is becoming an issue. Although it is not being stated that kids playing violent video games is the leading cause of violence and aggression in society. Nowadays‚ it is part of a daily routine for a majority of kids to sit in front of the TV to play video games for many hours. Parents may not be aware of what kind of video games their kids play or which ones they buy them. Behavioral‚ social‚ emotional

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