What ’s Entertainment? Notes Toward a Definition 1 Stephen Bates and Anthony J. Ferri What’s Entertainment? Notes Toward a Definition Introduction Entertainment has been a part of all cultures‚ from the Chauvet Cave paintings to the iPad. For Rothman‚ it is “the storehouse of national values” (xviii). Perhaps nowhere is that observation more apt than in the United States‚ a nation that Gabler terms a “republic of entertainment” (11). Many Americans seem to feel entitled to high-quality
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Cumberland Entertainment Summary of the case: Cumberland Entertainment is a Canadian-based company that had done very well for itself by finding and exploiting a niche market in North American music distribution. But major US clients had started producing their own titles‚ and were now direct competitors. What was worse‚ distributors had also started focusing on lower-end products from other suppliers and Cumberland’s modus operandi became unsustainable. CEO Tom Smith felt the only sensible course
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Entertainment and Media Topic: Content Creation and Entertainment Quotient in the current Media Scenario The importance and popularity of media is ever growing. Media has become indispensible in everyday life‚ be it personal life or business‚ trade or work. Conventional media like cinema‚ television‚ radio and print are modifying themselves to play their roles effectively in the current market. Technological innovations and discovery of new media like cable television‚ Direct
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Roman Entertainment There were many things the Romans did for entertainment. Even though this entertainment was cruel and brutal it satisfied the Roman’s need for excitment and relaxation. In Rome most people loved to watch others suffer and fight to their death. While others loved to go and get a good laugh at the theater or relax and talk about politics at the baths. In the city the state provided most of the entertainment. Outside of the city the people made their own
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Case 1: Acclaim Entertainment Capital Budgeting: Multiple Projects with Unequal Lives Acclaim Entertainment‚ Inc. is a mass marketer of interactive entertainment software whose games can be played on such well known video game systems as Nintendo and Sega. Some of their more successful games include Mortal Kombat I and II‚ NBA Jam I and II‚ Maximum Carnage‚ Virtual Bart (Simpson)‚ and NFL Quarterback. Acclaim has also obtained licenses from True Lies‚ Batman Forever‚ and Spiderman. The interactive
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ndia’s Media and Entertainment: Introduction The Media and Entertainment (M&E) industry is one of the fastest growing sectors in India. The industry primarily involves the creation‚ aggregation and distribution of content‚ products and services‚ news and information‚ advertising and entertainment through various channels and platforms such as Television‚ Print‚ Radio‚ and Films. Poised to grow at a compounded rate of 14 per cent to touch US$ 28 billion by 2015‚ the sector registered a growth
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9521 1900 Facsimile 61 (3) 9521 2285 E-mail aeia@aeia.org.au Web www.aeia.org.au or www.helpmannawards.com.au Registered since 1917 ABN 43 095 907 857 The Employer Guide to Occupational Health and Safety has been developed by the Australian Entertainment Industry Association and Project Consultant‚ Mary Thomann‚ Risk Management Executive‚ Adelaide Festival Centre Trust. Assistance and funding for this publication has been provided by WorkCover NSW through the WorkCover Assist Legislative Assistance
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Sources and Forms of Entertainment and Their Impact on Society In Life the Movie: How Entertainment Conquered Reality‚ Neal Gabler describes entertainment as having no moral‚ physical‚ or mental benefits to the success of society other than bringing temporary happiness. Through forms of entertainment‚ especially ones created in the last century‚ this viewpoint is strongly evident. However many forms of entertainment stimulate and progress society. Entertainment brings a greater feeling of happiness
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ARTS AND ENTERTAINMENT: Art is that three-letter word which encompasses literally everything around us. The world we live in and everything in it that spells beauty‚ creativity and innovation‚ is a piece of art. The world itself is God’s creation‚ a piece of His art. We human beings‚ and everything ’living’ are God’s masterpieces‚ His works of art. And then there are miracles man created... his works of art. Forms of art are many...music‚ dance‚ drama‚ painting‚ pottery... and the list just goes
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Introduction Entertainment activities are a very important part in our life. Today‚ students have a lot of work to do,and some even have a part-time job. Consequently‚ entertainment activities could help them to find a balance between hard work and life. Especially‚ overseas students‚ when they come to a new country‚ face a different environment and a new culture‚ have to relax their body and mind from fast-paced life. The purpose of this research was to determine the entertainment habits
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