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    Harrah’s Entertainment Inc. Abhra Mukherjee Sachin Goel To: Philip G. Satre‚ CEO Harrah’s Entertainment Inc. From: Abhra Mukherjee‚ Sachin Goel Subject: Analysis of the new Customer Relationship Management Harrah’s CRM model has emerged successful in leading the gaming industry over its competitors. Its role in boosting the company’s revenue by 50% is admirable. The implementation of the Total Gold program increased cross-market revenues from 13% in 1997 to 23% in 2000. Las Vegas property

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    Entertainment Media and Culture Char day Young HUM186 August 13‚ 2013 Armondo Frank Entertainment Media and Culture Entertainment media has shaped America’s culture and values in more ways than anyone could have imagined. Every source of entertainment media has become more advanced because of its origination. Those types of media include; Music‚ Internet‚ Radio‚ Television‚ Movies‚ and Video gaming. With these different but similar forms of media‚ every aspect of the day is covers tunes

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    reflection‚ is looking at the history of everything we’ve been talking about in class. It has made it easier for me to understand just how deeply rooted the construction of race and racism within American entertainment is. I also think it’s been interesting to look at the way the entertainment industry continues to perpetuate these notions about race‚ even though I had previously believed that this specific institution was be more progressive in it’s way of developing content. After the first assignment

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    BLIZZARD ENTERTAINMENT FROM THEN TILL NOW Gary Buckman GSP110 † Introduction to Game and Simulation Development Professor Getz 03/06/2009 WOW! No I’m not surprised. If you or your friends have ever said you were playing WoW then you know the game I’m talking about.. World of Warcraft . If you have heard of this game then you have probably heard of Blizzard Entertainment. Blizzard Entertainment was founded in 1991 by 3 men Michael Morhaime‚ Allen Adham‚ and Frank Pierce. The company

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    [pic]      Case: Marvel Entertainment Group Corporate Finance    1              Marvel’s bankruptcy   In December 1996‚ Marvel Entertainment Group and the three holding companies entered bankruptcy. Why did they file for it and why were the problems caused; bad luck‚ bad strategy or bad execution? And did Perelman’s pre 1997 decisions contributed to Marvel’s downfall? In our opinion‚ the bankruptcy of Marvel was caused by a variation of problems. These problems can be divided

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    Ford Motor Company: Supply Chain Strategy 2/11/02 Finding the Best Fit The Ford Motor Company finds itself in a dynamic business environment where new technologies and practices offer the potential to alter in a significant way the landscape in which it operates. Henry Ford was in his time an innovator in offering ’cars for the masses’. He introduced to the car industry methods and systems innovative in their day. Ford needs once again to forge new paths to ensure future competitive advantage

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    Ethics and Entertainment Assignment The following assignments ask students to investigate and describe the artistic‚ commercial‚ and ethical considerations that inform censorship debates about potentially harmful entertainment media content. Students must apply their understanding of the ethical principles and concepts discussed in this course to explain if and why certain types of media content should be censored and‚ if so‚ by whom. Select and complete one of the following assignments: Option

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    I’ll go ahead and say it: Neal Gabler’s "Life the Movie" makes valid points. Because of America’s dependence on technology-based media entertainment it is impossible not to interact with the distracting and alluring world of expressive communication. The world we live in today is sadly not the one that Henry David Thoreau was able to circumnavigate for two years in 1845. Today‚ to avoid media‚ is to be totally shut away from the world. Gone are the days of subtle newsprint and objective journalism

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    The Effect of Entertainment on Society In the book‚ Life the Movie: How Entertainment Conquered Reality‚ Neal Gabler wrote that entertainment is harmful to society. He views entertainment as “fun‚ effortless‚ sensational‚ mindless‚ formulaic‚ predictable‚ and subversive.” While some of his points are valid‚ others fall flat because the counterargument is not addressed. Entertainment is not harming society in any way. If anything it is bettering society in ways that might not be possible without

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    Entertainment media has shaped American culture and its values in various ways. Some of the ways that entertainment media has affected our culture has been through Entertainment on television. Films and music videos have also changed our culture in a fashion sense. Once‚ people see how celebrities are dressing on television and in videos they tend to portray their fashion tactics and sense. Also‚ what type of music tends to be more popular seems to have an effect on the type of general music that

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