Multiplayer Persona FACT •One thing for sure about Multiplayer Persona gamers are they are NOT playing around when it comes to decide and playing the game. They’re what we called as an “Avid Gamers” Before they purchase or even download the trial‚ they do their own research first to make sure the games that they desire is really games that catching their fancy and the most important is the games must be up-to-date and everyone on their inner cycle (friend‚ friends at school‚ friends on their neighborhood)
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Students these days are spending more of their free time playing computer games. There are positive and negative effects associated with playing video games. Set a regular routine for your child so he knows when it is time to do homework and when to play games. Health Problems * Some students get carried away with playing their computer games for excessive amounts of time. Your child’s health might be affected negatively if he plays computer games persistently. His eye sight might get worse
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SERIOUS GAMING LEARNING: SUPPLY CHAIN MULTI-AGENT WEB-BASED SIMULATION GAME Ayman Tobail Dublin Institute of Technology John Crowe Dublin Institute of Technology‚ john.crowe@dit.ie Amr Arisha Dublin Institute of Technology Follow this and additional works at: http://arrow.dit.ie/buschmancon Part of the Business Administration‚ Management‚ and Operations Commons‚ and the Curriculum and Instruction Commons Recommended Citation Tobail‚ A‚ Crowe‚ J and Arisha‚ A. (2012). Serious Gaming Learning:
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Games are very popular among teenagers and even adults in the current society. There are always debates about the advantages and the disadvantages of games‚ which will always end will different conclusion. In reality‚ either the game will give more advantages or more disadvantages is solely depends on the gamers themselves. If the gamers know how to control themselves then playing video game is actually good for them. But games are known to cause some major advantages and disadvantages that is confirmed
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EFFECTS OF ONLINE GAMING ON ACADEMICS OF COLLEGE STUDENTS (Defense of The Ancient’s) RESEARCH PROPOSAL SUBMITTED TO CHRIST UNIVERSITY IN PARTIAL FULFILLMENT OF THE AWARD OF THE DEGREE OF MASTER OF APPLIED SOCIOLOGY BY LALRINDIKA RESEARCH GUIDE VICTOR PAUL DEPARTMENT OF SOCIOLOGY CHRIST
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report was commissioned to examine the Gaming and Casino industry of the Philippines together with the detailed analysis of present environment through Porter’s Five Forces‚ the Macro environment with its Political‚ Economic‚ Social‚ Technological‚ Environmental and Legal Factors and the Future trends and Issues of the Gaming and Casino industry in the Philippines. Approximately 49 million or 54 percent of the Philippine population is of adult gaming age. In the Philippines‚ this
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Hector Berlioz‚ son of Louis Berlioz and Marie Antoinette‚ born in France at the La Cote- Saint- Andre in December 1803‚ lived a great life to be a well-known French Romantic Composer. Hector did not start studying music till age 12 and with the lack of support of his parents never learned to play the piano. His lack of knowledge of ability to play the piano was both beneficial and detrimental to his works later in life as a composer. As he grew older‚ his parents pushed him towards studies in the
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Is Gaming Harmful for Teenagers? Adults‚ think that children‚ who are in teenage period‚ should focus on their studies rather than gaming on computers or electronic devices. However‚ they still favor their kids to enjoy such healthy leisure-time activities like playing football‚ tennis‚ badminton‚ etc. There are different kinds of activities for young people‚ and video games seem to be one of the most favorite ones of almost teenagers. Playing video games can be good and can be bad to a certain
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Online Gaming With the rising popularity of online gaming‚ there have been studies that point to these games being very addictive‚ therefore gamers invest a huge amount of time playing. “The negative impact of Internet use on adolescents has received much popular attention and has also become a popular research topic”(Wen-Bin‚Chiou). When people focus on the negative elements of a subject‚ they ignore the positive
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Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately‚ Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain‚ academic and social skills‚ and can become highly addictive. Other experts argue
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