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    Sony Aibo Case Study

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    Sony AIBO case analysis AIBO‚ a robotic dog doesn’t do anything useful at all‚ but provides “entertainment” by stimulating some of the personality characteristics of a pet without the inconvenience of a real animal. According to Toshitada Doi‚ Sony’s leading computer engineer‚ AIBO is a computer that provides love and healing for people. The first generation ERS-110 can imitate dog’s behaviors‚ “see”‚ show “emotions”‚ “learn” and evolve “personality”. The second generation ERS-210 has voice recognition

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    Sprint Nextel and Ericsson reach $5 billion network services agreement July 27th‚ 2009 Details On July 9th‚ Sprint and Ericsson announced a plan for Ericsson to take over Sprint’s fixed and mobile network operations. This deal represents the largest Managed Services contract in North America so far‚ both in terms of contract value and the scale of operations to be managed. This wireless and wireline network Managed Services agreement called "Network Advantage” will provide Ericsson with a payment

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    Sony Bmg Case Study

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    Sony BMG Music Entertainment‚ the second largest record music company in the world. This study is about the Sony BMG’s Market Entry into Second Life‚ as Virtual World of Second Life becomes increasingly popular. It started as a little 3D online community in 2003 developed into a sophisticated virtual world with more than 4 million users from around the globe and with an economy larger than that of a small real-world country. As part of its search for new revenue streams in an industry that has frequently

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    Sony Corporation is an electronic company manufacturing major products such as televisions‚ digital imaging‚ audio/video‚ semiconductors‚ electronic components‚ smart phones and medical related equipment. Additionally‚ Sony offers other products such as financial services and life insurance (Reuters). At one point‚ Sony was one of the leading electronic companies. Today‚ Forbes marked Sony as the 79th company on the “The World’s Most Valuable Brands” (“Forbes”‚ 2015) However‚ it has been challenging

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    FMCG Introduction of ITC ITC Limited or ITC is an Indian conglomerate headquartered in Kolkata‚ West Bengal. Its diversified business includes five segments: Fast Moving Consumer Goods (FMCG)‚ Hotels‚ Paperboards‚ Paper & Packaging and Agri- Business.  In 2012-13‚ ITC’s annual turnover was US$ 8.31 billion and at the end of the same year‚ its market capitalization was US$ 45 billion.It employs over 25‚000 people‚ at more than 60 locations across India

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    Stephanie Ericsson is going to explain lying in her article “Ways We Lie” her main point is to show that lying is not only going to hurt you but also others. I agree with Ericsson about all people lie. Ericsson starts off with explaining the white lie which is a lie that you use when you think it is necessary to lie rather than to tell the truth. Sometimes you think a lie is easier for someone to handle rather than the cold hard truth. The next lie Ericsson talks about is facades or mask we all have

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    SONY Introduction: Company name SONY CORPORATION Founded May 7‚ 1946 by Masaru Ibuka and Akio morita Headquarters Located in Tokyo Japan President and CEO Kazuo Hirai Head count 140‚900 in total Operating revenue 800‚000 yens (2013) MISSION STATEMENT At Sony‚ their mission is to be a company that inspires and fulfills our curiosity. Their unlimited passion for technology‚ content and services‚  and relentless pursuit of innovation‚ drives them to deliver  ground-breaking new excitement

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    anonymous manipulation and distribution of information‚ creating new and easier paths for committing crimes like piracy‚ identity theft‚ infringement of an individual’s privacy etc. In this paper we will be analyzing the Choice-point case and the ‘Sony data breach ‘case from an ethical point of view. (Laudon &Laudon‚ 2010‚ p.128) Background: The ChoicePoint Data breach: On September 27 of 2004‚ ChoicePoint‚a company that aggregates and stores personal information‚ suspected that some of its

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    Sony Playstation 3 Case

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    September the 26th 2012 Case Analysis: Sony Playstation 3 1. What‚ if anything‚ should Sony do to turn around the sales of the PS3? * Instead of focusing on one particular target segment (18 to 35 year-old male gamers with above average-education and high degree of comfort with new technology) further target segments should also be focused (e.g. women‚ children‚ occasional gamers and non-gamers). Some of the further customers require games which are easy to play because they have a low

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    Sony Aibo Case Analysis

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    Marketing Mid-Term Sony AIBO: Case Analysis Prepared by: 1. a. What was Sony’s positioning strategy for AIBO? The AIBO is a robot. In its most simplistic form it is an amalgamation of steel‚ circuitry‚ and software. Sony‚ however‚ did not position the AIBO as a robot. Instead they positioned the AIBO as a pet with no utility or usefulness‚ but rather as a source of entertainment and companionship. Takeshi Yazawa‚ Vice President of Sony Entertainment Robot America‚ succinctly

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