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    Video Game Addiction

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    VIDEO GAME ADDICTION After playing video games for 50 hours‚ a man died in an Internet cafe in South Korea (Khazan). China has set up a system in order to control the online video gaming hours. This is the vital step the country has taken to prevent the online gamers from getting addicted by limiting the hours of online video gaming (Koo). Thailand‚ on the other hand‚ has banned a very popular game called Grand Theft Auto 4 after a crime was committed in a similar fashion as shown in the game

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    the Video Game Industry 1. Evolution The video game industry has a history of over 40 years since 1970s. Over these years‚ the industry has undergone giant revolution in terms of competition and technology as described below. * Competition In the earliest day‚ major industry players of video game were Atari (from US) and Namco (from Japan).They introduced video game in the form of arcade game in 1970s. In mid-1990s‚ the notable Japanese industry player Sony introduced PS‚ a video game

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    Video Game Speech

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    Public Speaking 205 03/23/2012 Video game addiction Specific Purpose: As a result of my speech my audience will understand that video games aren’t as bad a hobby as they may think. Central Idea: Playing a video game an excessive amount of time can ruin your social life. Cause you to lose friends and potentially a job. Introduction: I. You and your friends decide to go biking it’s a beautiful day‚ nice and sunny. Everyone arrives and you are ready to go biking but then you look and notice

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    Video games and violence

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    in the US played video games in 2008‚ thus fueling an $11.7 billion domestic video game industry. In 2008‚ 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence towards women. Critics argue that these games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend

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    Video Games Harmful?

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    Video game use has been studied in the development in young adults for many years. It is implied that young people tend to use the games as a distraction from pain in their lives‚ thus making it an inequity to many “gamers” to put a limit on video game use. Using video games to relieve pain is often seen in children with infirmities and receiving medical treatments. The games allow the children to focus on something other than pain for long periods of time. But other than a distraction‚ how are these

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    Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology‚ video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport‚ but there is no way video games can fall under the category of being an actual sporting event. However‚ with the technology we are making‚ video games may one day become a sport. First‚ the word "sport" is defined

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    Video Games Parabola

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    Goodman Pre-AP Algebra 2 Coach Crowder February 22‚ 2013 Analysis When thinking of video games you don’t think about math at all. The two things just seem so far apart that they can’t be together. In all reality video games are filled with math. Parabolas are more common in video games than most people really notice. As mentioned before Mario is one of the most popular games ever to be created. When created it looked like a simple game about a plumber trying to save a princess‚ but when looking

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    The Video Game Narrative

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    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved‚ this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest

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    ASSIGNMENT (Group) - 2010 Analysis of Life-Cycle of IBM OCTOBER 23‚ 2010 IN PARTIAL FULFILMENT OF THE REQUIREMENTS OF THE COURSE "ORGANIZATIONAL BEHAVIOUR - II" OF MBA (FULL TIME) SUBMITTED TO: Prof. Harismita Trivedi and Prof. Sari Mattila Submitted By: Group No. 43 Saurabh Shrivastava – 101143 Rohit Adukia – 101243 Roshni Kumar – 101343 Table of Contents 1. CURRENT SCENARIO 1 2. HISTORY OF IBM 2 2.1 The Origin of IBM 2 2.2 IBM’s Early Growth 4 2.3 IBM post

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    Effects of Video Games

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    The Positive and Negative effects of Video Games I. Video games have both positive and negative effect on the human brain. a. Positive Influence b. Negative Influence. c. Recommended for Video Games II. Positive Influence. "Video games change your brain‚" according to University of Wisconsin psychologist C. Shawn Green. a. It can increase problem solving and logic. 1. Accuracy- Action games‚ according to a study by the University of Rochester‚ train the brains of players to make

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