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    Effects of Video Games on Youth Technology has been evolving since the days of the cavemen and has become an integral component of our everyday life. Technology has been integrated in education‚ media‚ the workplace‚ and our world runs around the evolution and ever developing fast pace of technology. Modern technology especially effects the youth of today’s day and age‚ because they have grown up with extremely advanced technology and are completely engrossed by it. The primary concern people

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    Video Games Cause Violence

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    Are video games really the cause of violence? Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them‚ either being adults and all the way down to

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    Video Games Case Study

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    going to discuss how different cultures view video games. I will also determine whether they see video games as beneficial to their culture. Video games can be a powerful learning tool according to Daphne Bavelier a researcher at the Unversity of Rochester. He did a study on the first-shooter game "Unreal tournament" found that players were able to increase there perceptual and atention skills by playing that game. Since this game is a pro-social game which means communcating with other people online

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    Film and Game Industry

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    Essay The movie industry and the video game industry are two of the biggest industries known. They provide us with plenty of entertainment. The movie industry provides us with all sorts of cinematic and visual entertainment. It could be viewed alone or with family and friends. Video game industry is one of the fastest growing industries today and is currently the bigger of the two. It’s similar to movies but more hands on and interactive. Even though I love them both and also rely on them for

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    effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would

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    Well‚ video games are created to give a person that kind of experience and fun. Although video games are well known for fun‚ if other Christians are not careful‚ video games can promote worldliness into a new of carnal minded Christian’s life. Video games were first created to give people some entertainment and help people learn. Early in the history of video games‚ a video arcade was created to give people some sort of entertainment that would cost a quarter to play. Later in history‚ game creators

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    The Negative Influence of Video Games Video games are a relatively new medium of entertainment‚ which gives us control over the story to play it out‚ act it out‚ making it engaging. This leads to games being extremely fun‚ challenging‚ appealing and addictive. With time‚ games with improved mechanics‚ visuals and complexity are released making it even more appealing for the player making it difficult for people not to like video games. Nevertheless‚ video games tend to have certain effects on people

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    Stereotypes In Video Games

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    PC gamers believe that their gaming computer enables them to have an enlightened gaming experience and thoroughly enjoy the games they play. Through this idealism‚ they may mildly suggest to console gamers that they should consider obtaining a gaming computer instead of a console that is restricted to its base components. In the online article‚ What’s the Glorious PC Gaming Race

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    Paramount 1993

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    C A S E N E T ® Paramount Communications Inc.–1993 Steven N. Kaplan University Of Chicago A t the end of August 1993‚ Sumner Redstone‚ Chairman of the Board of Directors of Viacom‚ sat back and wondered what to do about Paramount Communications. He had been pursuing the acquisition of Paramount for some time but seemed to have reached a road block. Beginning in 1989‚ Redstone and Martin S. Davis‚ Chairman of the Board and Chief Executive Officer of Paramount‚ had held

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    Positive Effects of Violent Video Games Contrary to popular belief‚ violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime‚ this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatter‚ “... video game play is generally associated with reductions in the violent nature of the crimes commited.” (Engelslatter). Also‚ based on information

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