topics=development Mobile‚ Web and Online Games Market in China Game Industry in China NEW YORK‚ April 9‚ 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Mobile‚ Web and Onilne Games Market in China http://www.reportlinker.com/p01158256/Mobile-Web-and-Onilne-Games-Market-in-China.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Toy_and_Game Pearl Research is pleased to present our new‚ 170-page China report covering webgames
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allowed to play video games‚ listen to radio and/or watch TV because of all the violence that occurs. If people want to do what the hero or heroine in the game is doing‚ let them. In every game the position you take is the good guy meaning you have to save the world‚ along with the humans that live on the earth. None of the games have the objective as killing humans‚ instead the goal is to kill zombies‚ monsters‚ witches‚ wraiths‚ etc.<br><br>The people who don’t want violence in video games should try
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The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved‚ this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest
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Video games are generally considered to be a pastime‚ as in to pass the time and have fun. The concept that they can be an educational tool is perceived by many as just an excuse to extend their playing time with more games. Students are sometimes punished by their parents by deploying the confiscation method to cease their activities with a gaming device. The simplest way to teach using video games is to have students play games that contain similarities with an existing school curriculum. This
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Does Video Games cause Violence? 97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings‚ and increased bullying‚ communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something
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Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children
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What do you think of Mythology? Myth means many things. To some people it means little more than a “lie”. To others it has no truth value‚ but refers to a type of story. To some it’s an ancient story that holds some importance in their life. It is an anonymous‚ traditional story that explains a belief‚ a custom‚ or a mysterious natural phenomenon. The term Myth originated from the Greek word ‘Mythos’ which means story. As time passed these narratives were believed by many people and considered
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Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing‚ and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games‚ designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized‚ current games have not changed the view of women‚ and kids are being misinformed
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Violent video games infiltrate our society to create more violent people and less desirable person to person contact. Video games promote violence in teenagers. With video games becoming more realistic‚ people are better able to project the violence towards society. This in turn causes societal norms to become accustom towards violent tendencies. Just because a person does not immediately imitate specific violent acts found in video games‚ does not mean the games will have no long-term negative impact
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VIDEO GAME ADDICTION After playing video games for 50 hours‚ a man died in an Internet cafe in South Korea (Khazan). China has set up a system in order to control the online video gaming hours. This is the vital step the country has taken to prevent the online gamers from getting addicted by limiting the hours of online video gaming (Koo). Thailand‚ on the other hand‚ has banned a very popular game called Grand Theft Auto 4 after a crime was committed in a similar fashion as shown in the game
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