Report on Sony Corporation 15.249: Japan/Korea Trip Berrak Dogruer Mazen Ferzly Hiep Nguyen Douglas C. Roach Rafik Ward Report on Sony Corporation 15.249c Japan/Korea Trip Table of Contents COMPANY HISTORY.................................................................................................... 3 OVERVIEW ....................................................................................................................... 3 NOTE ABOUT SONY’S F OUNDER AND CHAIRMAN‚ AKIO MORITA
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Sony recognizes that global environmental improvement is the most important issue for humanity in the 21st century. Sony aims‚ through continuous technological innovation and new business initiatives‚ to contribute positively to the natural environment and the dreams of future generations. Recognizing the utmost importance of our natural life-support systems‚ sustainable economic development is the top business priority for the Sony Group. Sustainable economic development means utilizing
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Company Name | Sony Corporation | Founded | May 7‚ 1946 | Headquarters | 1-7-1 Konan‚ Minato-ku‚ Tokyo 108-0075‚ Japan | Representative Corporate Executive Officers | Chairman and CEOHoward StringerPresident and Electronics CEORyoji ChubachiExecutive Deputy President Officer in charge of Consumer Products GroupKatsumi Ihara | Major Products | Audio‚ Video‚ TelevisionsInformation and communications systemsSemiconductorsElectronic components | Affiliates | Japan: 42Outside Japan: 32 |
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Place Sony has an online presence in several formats‚ for example http://pro.sony.com/bbsc/home.do provides information on products and their prices. The site also has information on corporate applications for its offerings. Sony Product distributors that sell selling to VARs + System Integrators include: ASI Corp‚ Avnet Inc. and Bell Microproducts‚ Microland Electronics Corp. Wholesale distributors of Sony Products include but are not limited to : Best wholesale co. Ltd‚ Dongsheng
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most popular volunteer programs among Sony Electronics Inc. employees is Habitat for Humanity‚ which provides and builds low-cost housing for needy families. In the area of Education‚ Sony is responsive to grant-seekers and institutions who bring commitment and innovation to the task of strengthening education at the primary and secondary school levels‚ with consideration also given to selected higher education initiatives. In the area of Health and Welfare‚ Sony continues to support local United Way
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the Organizational Behavior Case Study 1. The report is an evaluation of the organization structure implemented in Sony when Howard Stringer joined as CEO in October 2005. The transition Stringer made of Sony’s organization structure was from Transnational structural to a multidivisional structure. Hence‚ this transition has been analyzed in detail. In conclusion‚ it can be seen that the stock share value has increased during 2005-2007‚ which means that Howard Stringer‚ both externally and internally
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• History Sony‚ is a Japanese multinational conglomerate corporation headquartered in Minato‚ Tokyo‚ Japan. Sony is one of the leading manufacturers of electronics‚ products for the consumer and professional markets. its founders Akio Morita and Masaru Ibuka derived the name from sonus‚ the Latin word for sound‚ and also from the English slang word "sonny"‚ since they considered themselves to be "sonny boys". In late 1945‚ after the end of World War II‚ Masaru Ibuka started a radio repair shop
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What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable
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September the 26th 2012 Case Analysis: Sony Playstation 3 1. What‚ if anything‚ should Sony do to turn around the sales of the PS3? * Instead of focusing on one particular target segment (18 to 35 year-old male gamers with above average-education and high degree of comfort with new technology) further target segments should also be focused (e.g. women‚ children‚ occasional gamers and non-gamers). Some of the further customers require games which are easy to play because they have a low
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Marketing Mid-Term Sony AIBO: Case Analysis Prepared by: 1. a. What was Sony’s positioning strategy for AIBO? The AIBO is a robot. In its most simplistic form it is an amalgamation of steel‚ circuitry‚ and software. Sony‚ however‚ did not position the AIBO as a robot. Instead they positioned the AIBO as a pet with no utility or usefulness‚ but rather as a source of entertainment and companionship. Takeshi Yazawa‚ Vice President of Sony Entertainment Robot America‚ succinctly
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