Basic Sentence Patterns Sentence Type 1 S+Vi S+Vi 1. Birds fly. 2. The star . 3. To be honest . 4. We all breathe‚ ‚ and . There+Vi+S 1. a five-year-old boy. 2. will no charge for the movie. 3. once a great king. 4. There is a stranger to see you.=There is a stranger who wants to see you. It+Vi+S 1. It little whether it will rain or not.=Whether it will rain or not little. 2. It /
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playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers play computer games too much‚ they do not know that why teenagers are widely excited at computer games‚ and what the bad effects of computer games are. There are two main causes that teenagers play computer games too much. In addition‚ playing computer games too much has two main effects. The first
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The negative effects of violent computer games on children Computer games have a negative impact on the development of children‚ especially contributing to aggressive and anti-social behaviour. Playing computer games has a greater negative effect because it involves interactivity which impacts on learning processes of the child. • Numerous studies around the effects of violence in television‚ movies and video games on children have taken place over the last twenty years. The outcomes of various
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GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. Although this can be very challenging and time consuming‚ interactive‚ collaborative and competitive games tend to motivate and encourage student participation in the learning
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is the world’s largest computer network. Unlike a computer network set up at a business or school‚ though‚ the internet is not owned or operated by any one person or group no one monitors it‚ and no one can “turn off”; clearly the internet has become a popular hangout. The amazing thing about this virtual place is the entertainment it brings to the person. (Wolgemuth) Computer games provide an ex citing and interactive medium for game play within education; the computer industry obviously has been
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Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality
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present time grew up with the presence and proliferation of various online PC games in the country. Aside from its entertainment value‚ PC games affect the students’ habit where students currently affect their academic performance. At present times‚ people are highly engaged in internet and this includes computer games. Computer games are video games played on a general purpose personal computer rather than a dedicated video game console ar arcade machine. Their defining characteristics include a lack
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ITS BACKGROUND Personal computer game (also known as computer game or simply pc game) is a video game played in the personal computer‚ rather than on a video console or arcade machine. Computer games have evolved from the simple graphics and game play of early titles like Space War‚ to a wide range of more visually advanced titles. PC games are created by one or more game developers‚ often in conjunction with other specialists (such as game artists) and either published dependently
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The Effects of Home Computers on Educational Outcomes: Evidence from a Field Experiment with Community College Students forthcoming Economic Journal Robert W. Fairlie University of California‚ Santa Cruz rfairlie@ucsc.edu Rebecca A. London Stanford University rlondon@stanford.edu July 2011 We thank the Community Technology Foundation of California (ZeroDivide)‚ UCACCORD‚ and Computers for Classrooms‚ Inc. for funding. We thank Hardik Bhatt‚ Jesse Catlin‚ Eric Deveraux‚ Oliver
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Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success Kenneth M. Woog‚ Psy. D. Computer Gaming Addiction Treatment Services computergamingaddiction.com kwoog@wooglabs.com (949) 422-4120 Pepperdine University Associate Director‚ PRYDE kwoog@pepperdine.edu Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success • • • • • • Background of the problem Theories of Addiction – Recent Science
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