it’s playing video games that many claim to be “too violent” * Within the span of a couple of decades‚ video games have evolved from simple pixels moving across a screen to virtually lifelike images and simulation * Video games have quickly become one of the most influential and profitable sources of entertainment worldwide. * If you look at many children and young adults today‚ you can see that almost all their leisure time falls within time spent playing video games or watching
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Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing‚ and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games‚ designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized‚ current games have not changed the view of women‚ and kids are being misinformed
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Controversies over video games center on debates around video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s‚ video games have become part of the political discourse with advocates emphasizing their nature as an expressive medium (protected under the freedom of speech laws of many countries)‚ and detractors promoting various theories that video games are harmful for society and thus subject to legislative oversight and restrictions.
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ENGL 200 October 6‚ 2014 Video Game Violence: A Scapegoat for Disengaged Parents Today’s youth live in a time where video games are a fixture of entertainment. Video game consoles are found in almost every home‚ including a child’s bedroom. I believe that the portrayal of violence in video games is not the reason for the increase of violent acts committed by and against youth. Parents and the government should understand it is not the fault of the game itself. Modern parents should be engaged
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Control Your Kids‚ not Video Game Violence Mike Howe Video game violence should not be lessened in any way. MAVAV (Mothers against Video Game Addiction and Violence) and other parents feel as though there is now too much violence in video games. They state‚ "video game companies continue to market violence aimed at vulnerable children and young teens" (MAVAV.ORG). Their children should be controlled‚ not the games. The games themselves are not alive‚ but only the people who buy them. There was
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References: Bushman‚ B. & Anderson‚ C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin‚ 28‚ 1679-1686. Gentile‚ D. A. & Anderson‚ C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.)‚ Media violence and children. Westport‚ CT: Praeger Publishing. Gentile‚ D. A.‚ Lynch‚ P.‚ Linder‚ J. & Walsh‚ D. (2004). The effects of violent video game habits on adolescent hostility‚ aggressive behaviors
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genre-electronic video games-reinvigorated the debate. Two features of video games fuel renewed interest by researchers‚ public policy makers‚ and the general public. First‚ the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But‚ it also may make violent video games even more hazardous than violent television or cinema. Second‚ the arrival of a new generation of ultraviolent video games
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Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music
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Video Games And Violent Behavior Andrey Ramirez 8/13/2014 Prof.Suarez Abstract: The study of this research is to show how even a violent video game can incorporate many types of violent behavior problems. It creates a new violent environment that can create negative outcomes. It can also affect distinguish between what is real and what it is not real. And lastly‚ video games are also an engaging tool that‚ as stated‚ it can develop a children mind to act upon what they
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Violent Video Games It seems like everywhere we as a society look today‚ violence rears its disgusting head. We see violence in the streets‚ back alleys‚ and even our schools. Violence can now be seen in many people’s living rooms while they are sitting down playing video games. Children and teenagers seem to be the most effected by violence on video games. Many things should be done to change children’s view on video games and how much violence should be on the video games. Kids today act
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