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    PlayStation 3 Sony PlayStation 3 is a popular video game console dedicated for home user. This console was preceded by Sony PlayStation 2 which gains popularity since mid of 2000 to 2006. Since the release in 2006‚ Sony PlayStation 3 has evolving two times including PlayStation 3 Slim and PlayStation 3 Super Slim‚ and more than 75 million consoles have been sold in all over the world. This console features Blu-Ray discs as the games media‚ wireless stick controller‚ and great connection with

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    revolution in Japan. His firm launched one of the first transistor radios in 1955‚ followed by the first Sony-trademarked product‚ a pocketsized radio‚ in 1957. The next year the company changed its name to Sony (from "sonus‚" Latin for "sound‚" and "sonny‚" meaning little man). It beat the competition to newly emerging markets for transistor TVs (1959) and solid-state videotape recorders (1961). Sony launched the first home video recorder (1964) and solid-state condenser microphone (1965). Its 1968

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    Introduction to Sony Corporation Massaru Ibuka is the man behind some of the most successful high-tech products that consumers use today. Massaru Ibuka is the founder of Sony. After WWII‚ he opened up a radio shop and named his company “Tokyo Telecommunications Engineering Corporation‚” (Sony Corporation‚ 2008‚ Introduction section‚ para. 1) which was then later changed to Sony. “The next year the company changed its name to Sony (from "sonus‚" Latin for "sound‚" and "sonny‚" meaning "little

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    23 July 2009 Sony Corporation names Keki B. Dadiseth Chairman of the Board‚ Sony India Move aimed to enhance Sony Group’s presence in India New Delhi‚ July 23‚ 2009: Sony Corporation today announced the appointment of Keki B. Dadiseth‚ former Director on the Board of Unilever plc in London and Chairman of Hindustan Lever Limited in India‚ to the position of Chairman of the Board of Sony India Pvt Ltd.‚ and Senior Advisor to Sony Group in India‚ effective immediately. In this role‚ Mr. Dadiseth

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    Apple Inc. and Sony Corp. Apple Inc. and Sony Corp. are both international companies which have innovative spirits‚ and their products are leading or have led an age. Although they are marketing in different segments in electronic industry—Apple focuses on computer science and software development‚ while Sony focuses on almost all area in electronics industry‚ they have one common point: innovation is the pillar of the companies. Historical Development of the Apple Inc. and the Sony Corp. Apple

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    Branding Strategy of Sony Ericsson in International Markets 1. Introduction In today‟s global marketplace‚ MNCs need to set up effective branding strategies in order to be competitive. Depending on the structure of the company and the products offered‚ MNCs can use different strategies. There are certain characteristics that will affect the type of strategy chosen. In order to reach economies of scale and scope‚ many MNCs standardize their branding and marketing activities. But‚ when expanding

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    PlayStation®3 systems only. All unauthorised access‚ use or transfer of the product or its underlying copyright and trademark works is prohibited. See eu.playstation.com/terms for full usage rights. Library programs ©1997-2012 Sony Computer Entertainment Inc. exclusively licensed to Sony Computer Entertainment Europe (SCEE). RESALE AND RENTAL ARE PROHIBITED UNLESS EXPRESSLY AUTHORISED BY SCEE. PlayStation®Network‚ PlayStation®Store and PlayStation®Home subject to terms of use and not available in all countries

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    Method in video making In this video making‚ we use two editing video software which is Adobe after Effect and Sony Vegas Pro. All this software we have installed it in our computer. Firstly‚ we used adobe after effect. First of thing that we do is‚ create a new composition in adobe after effect. Then‚ set the settings of new composition project. And then‚ click ok after set the settings to move to the next step. Secondly‚ we choose to put in all the material that we have in the composition to

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    32/64-bit era‚ Sega’s market share plummeted with the Sega Saturn‚ and Sony – a newcomer in the industry – became the market leader[citation needed] (Nintendo took second place with their Nintendo 64).[citation needed] As of 2005‚ the most significant console manufacturers in the industry during the 128-bit era were Sony (PlayStation 2)‚ Nintendo (Nintendo GameCube)‚ and Microsoft (Xbox).[citation needed] Of these three‚ Sony remained worldwide market leader with Nintendo and Microsoft roughly equal

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    ability to conciliate the interests of both developers and gamers. From a strategic point of view‚ core competencies are closely related with market performance. Today‚ Sony’s and Microsoft’s business models are quite similar. However‚ Microsoft and Sony remain far behind Nintendo and its Wii‚ which suggests that core competencies do not discriminate on performance as much as the positioning choices made upstream when the strategy is crafted. The link between core competencies‚ economic model and strategy

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