SEAFDEC Village‚ Tigbauan‚ Iloilo SYLLABUS IN COMPUTER 1 1st Grading Period 1. Definition of Computer‚ Uses of Computers‚ Things that a computer can and cannot do 2. History of Computers 3. Uses of computers in Different Places 4. Parts of a Computer 5. How a Computer Works 6. The Elements of Computer System 2nd Grading Period 1. How to Turn on and Turn Off a Computer 2. Caring for Your Computer 3. Definition of Operating System 4. Parts
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or about 62 percent of the American population had at least one home computer. Another statistic is that about 55% of people also have internet on there home computers. In everyday life it is important for a person to have good ethics; this is also true about computer usage. Due to the fact that more then half of the American population owns computers‚ computer ethics are a growing concern in a rapidly changing society. Computer ethics can be broken down in to many topics including piracy‚ hacking
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schoolschool code:080020registration number: | Electronic Document Preparation Management (exemplar 1) | The History of Computer | Table of Contents The History of Computer 1 Who was the father of computer? 2 THE FIVE GENERATIONS OF COMPUTER 3 What computer was produced by J.Presper Eckert and John Mauchly 4 A Description Of The Device 4 The History of Computer 1. The Abacus: Is a calculating tool used primarily in parts of Asia for performing arithmetic processes? The Chinese
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Computers are one of the most important inventions ever. If computers had not been invented‚ technology would not be developed to its current state. Since the computers invention‚ society has changed drastically. Computer technology is so helpful‚ that it is even used to create newer‚ better computer equipment. Almost everything today is linked in some way‚ to computers. Before computers were invented‚ very little was known about outer space. With the technology we have now‚ we are learning
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History of Computers Table of Contents Table of Contents . .2 Abstract . 3 Body of Research .4 - 6 Conclusion . 7 Bibliography ..8 Abstract This project explains the history of computers‚ starting from Howard Aiken’s Harvard Mark I to present day time. Although I have not gone over all of the models in my report‚ I have chosen those which I feel have had the greatest effect on the computer world. I will show how in just forty years‚ computers
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Build a Computer Computers are one of those technologies that‚ as the years pass‚ get more complicated yet simpler at the same time. The truth is‚ a person need not know anything at all of transistors‚ capacitor or the whole bunch to "build" a computer. All you really need to know are two important things. One is to always keep yourself (electrostatically) grounded‚ and secondly‚ you need to know how to put a jigsaw puzzle together. Now one would ask what a jigsaw puzzle has to do with computers‚ and
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years. The modern computers we are all familiar with can trace their roots back to simple computational machines that seem far removed from what we think of as a computer today. Simple Computers • By definition‚ a computer is any device capable of performing mathematical equations or calculations. Therefore‚ many simple devices such as an abacus (which dates back to at least 300 BCE) or a slide rule (first made in England in the 1630s) are the forerunners of today’s modern computers. The Calculating
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Computer Security Student Name University Abstract James works for a bank‚ and he spends most of his attending to bank clients and travelling. He always carries with him a laptop that contains confidential bank information. The Operating System of the laptop was last updated in May 2011. Some of the programs James uses are MS word 2007‚ MS Access and MS Excel. James’ computer is‚ however‚ not well secured. It does not have a firewall or an antivirus. In addition‚ the data in the laptop are
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Computer Packages 11 Graphic Packages: It is important to recall that the early graphics software performed creditably on production of simple bar graphs and funny little people made of squares. However‚ the modern day graphics software and hardware is so advanced such that it is sometimes difficult to tell if computer or trick photograph produced a picture. Computer graphics as often seen in advertisement‚ Logos‚ and sports broadcast on televisions are products of computer graphic applications
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Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable programs. It involves activities such as analysis‚ understanding‚ thinking‚ and generically solving such problems resulting in an algorithm‚ verification of requirements of the algorithm including its correctness and its resource consumption‚ implementation (commonly referred to as coding[1][2]) of the algorithm in a target programming language. Source code is
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