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    Motion Picture Industry

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    Case Problem 2: The Motion Picture Industry This case provides the student with the opportunity to use numerical measures to continue the analysis of the motion picture industry data first presented in Chapter 2. Developing and interpreting descriptive statistics such as the mean‚ median‚ standard deviation and range are emphasized. Five-number summaries and the identification of outliers are also of interest. Interpretations and insights can vary. We illustrate some below. Descriptive Statistics

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    Visual – Dr Daniel Chandler MC10220 Matthew Ruckwood 03/05/2005 The Perception of Motion Pictures “Why‚ when we look at a succession of still images on the film screen‚ are we able to see a continuous moving image?” During the late 1970s and early 1980s a small group of film scholars radically broke away from the time-honoured explanation of how the human eye (and mind) perceived the apparent motion in cinema. They abandoned the notions of ‘persistence of vision’ and the Phi phenomenon

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    Freefall and Projectile Motion Introduction and Objectives This lab experiment was done to determine the characteristics of free fall and projectile motion in Physics. The motion in which a body is thrown or projected is called Projectile motion while free fall is any motion of a body where gravity is the only force acting upon it‚ at least initially. In this experiment‚ a photogate‚ a chopper‚ and a Universal Lab Interface were used to determine the free fall motion of the chopper as it was

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    Brownian Motion Experiment

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    TAP 601-1: Brownian motion Brownian motion (named after the botanist Robert Brown) is the presumably random drifting of particles suspended in a fluid (a liquid or a gas) or the mathematical model used to describe such random movements‚ which is often called a particle theory. The experiment of Brownian motion in a smoke cell is a classic experiment that gives strong circumstantial evidence for the particulate nature of air. Materials: ✓ Smoke cell‚ incorporating a light source

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    Projectile Motion Lab

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    Kyle Brooks 11/13/12 Angry Birds Projectile Motion Lab How to Perfect Distances Of Birds using Launching Angles Purpose: The Purpose of this Lab is to discover which launch angles give the birds the longest and shortest time in flight. Hypothesis: I believe that the bird will launch the farthest at the 45 degree angle because that’s exactly half of 90 degrees which will give it the maximum height in comparison to length. I also think that the bird will launch the shortest at 0 degrees

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    2D Motion Lab

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    Name Noah Meador___ Motion in 2D Simulation Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens‚ click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. 1. The green line points in the direction that the ball is going to go 2. The blue line changes the

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    Physics Circular Motion

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    II Uniform Circular Motion A. Nomenclature 1. Speed – magnitude of an objects rate of motion (no direction‚ scalar quantity) 2. Velocity – speed and direction of an objects motion (vector‚ mag & direction) 3. If a car’s speed is constant but direction is changing‚ velocity is changing. 4. 2 ways to change velocity (change speed or change direction). 5. acceleration – change in speed over time (vector quantity) TWO types; a. Linear acceleration – speed

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    The University of Texas at Austin Department of Radio-Television-Film RTF 314: Development of the Motion Picture Unique # 08160 / Spring 2013 Lectures: Monday‚ Wednesday and Friday: 1:00 – 2:00 p.m.‚ BMC 2.106 Screenings: Monday‚ 7:30 – 10:00 p.m.‚ BUR 106 Professor: Caroline Frick‚ PhD Office: CMA 5.112 Office Hours: Wednesdays‚ 9am to 12pm and by appointment Email: cfrick@austin.utexas.edu Teaching Assistants: Paul Gansky: gansky.paul@gmail.com Colleen Montgomery:

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    Simple Harmonic Motion

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    Shanise Hawes 04/04/2012 Simple Harmonic Motion Lab Introduction: In this two part lab we sought out to demonstrate simple harmonic motion by observing the behavior of a spring. For the first part we needed to observe the motion or oscillation of a spring in order to find k‚ the spring constant; which is commonly described as how stiff the spring is. Using the equation Fs=-kx or‚ Fs=mg=kx; where Fs is the force of the spring‚ mg represents mass times gravity‚ and kx is the spring constant

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    2d Motion Lab

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    Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens‚ click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. The vectors appear to have both direct and inverse relationships with each other. When I move the ball one direction‚ both of the vectors move the

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