EXERCISE 18-1 (10-15 minutes) Add or deduct from accounting income (a) 2 deduct (b) 1 add (c) 3 add (d) 1 add (e) 2 deduct (f) 2 deduct (g) 1 add (h 3 deduct (i) 3 deduct (j) 1 add (k) 1 add (l) 1 add EXERCISE 18-3 (15-20 minutes) (a) Accounting income $105‚000 Permanent differences: Non-deductible fines 11‚000 116‚000 Timing differences: Excess of CCA over amortization (16‚000 ) Excess rent collected over rent earned 24‚000 Taxable income $124‚000
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Violent video games have become increasingly popular. Not only are adults enjoying the new fad‚ but young children are too. Many studies have been conducted in order to determine how the newest violent media has been affecting the children of today. It is a common misconception that the children who play these violent games‚ watch movies and television shows grow into a violent adult‚ while the children who more sheltered from this media become model citizens. In the article‚ “Whodunit—The Media
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some extent‚ Mussolini’s ability to secure and increase his power in 1919-1928 was due to the weaknesses of his political opponents. However‚ Mussolini’s strengths were also an important part in doing this. Mussolini was able to increase his power from 1922-1928 through his strategy‚ his ability to obtain Rule by Decree‚ the establishment of the Grand Council of Fascism and the fact that he had the support of powerful groups. He also used various violent tactics‚ which meant the Fascists had the power
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Emily Lafferty Professor Stern ENG 101-02 2014 September 19 Word Count: 800 Under the Influence Scott Russell Sanders’s "Under the Influence" is about a son’s perspective of growing up with a father‚ who was controlled by alcohol. Sanders was only around the age of ten when his father changed into a drunk. Now‚ his son is around that age‚ so he wrote this story sparing the heartache and feeling responsible for other’s actions. Being a drunk has many effects on the people around you‚ and Sanders
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Ever more occurring are kids around the world‚ taming their excitement by playing games or activities that include violence. Through research it has been proven that kids who take part in these activities enhance focus/attentiveness‚ strategic involvement‚ attention to detail‚ team skills and cooperation skills. Many adults push towards the “team building” exercises and these activities do just that. Playing simulated games that have a result of either life or death requires focus and cooperation
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Telecommuting Increases Productivity Telecommuting‚ also known as work-from-home‚ is a common practice among many business firms. In many articles‚ authors claim that telecommuting makes noticeable contribution to companies‚ increasing productivity by around 15%-50%. However‚ to some CEOs‚ telecommuting is not an attractive option. They think that most people exaggerate the significance of telecommuting because they worry about losing direct control over the employees. Actually‚ telecommuting can
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Crime and Justice: The Criminal Process - What Works? Submitted: August 6‚ 2013 Crime takes but a moment‚ but justice an eternity. - Unknown Crime is a complex social‚ economic and political problem. Crime refers to conduct in violation of the sanctioned laws of a state‚ the federal government‚ or a local jurisdiction for which there is no legally acceptable justification or excuse. There are several explanations put forward by criminologists for the problem of crime‚ and these influence
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Technology Increase of America Shawn Edmonson HIS204: American History Since 1865 Instructor: Aimee Thibodeaux July 30‚ 2012 Communication and travel are two of the leading ways that advanced technology led the end of isolation. Open lines of communication allowed people to be able to keep in touch. From the beginning‚ communication by letter was on the way to end isolation. In America‚ the pony express made this possible. Technology then led from the pony express to the beginning of the
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EFFECTS OF VIOLENT GAMES Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people‚ preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television‚ movies‚ or music. Playing violent video games has been found to account for a 13% to 22% increase in adolescents’ violent behavior; by comparison‚ smoking tobacco accounts for 14% of the increase in lung cancer
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Knife crime: Teenagers back custodial sentences By Robin Chrystal BBC News Youngsters back tough sentences for knife crimes Continue reading the main story Related Stories More serious offenders face life Knife crime rises by 8% in London Any 16 or 17-year-olds caught carrying knives will be given custodial sentences under government plans. But what do teenagers at a London event aimed at cutting youth crime make of it? Benjamin Akande knows exactly how it feels to be threatened with
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