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    If There Are No Computers

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    Vigneshwara‚ one of the popular deities worshipped by members of most Indian religions. It is Maharashtra’s most important festival. Ganapathy is also the God of Knowledge and is invoked at the commencement of any function. He is the god that protects his devotees from any obstacles (vighnam). Hence the name Vighneswara. He is also described as the Supreme Leader ( Vinayaka). Ganapathy is said to have had two spouses. Buddhi (intellect) and Siddhi (achievement). Thus he is the master of knowledge

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    games

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    teachers‚ and through school practices such as tracking‚ ability grouping‚ or curriculum that is not challenging. Conversely‚ high but achievable expectations convey the message that all students are capable of achieving. Schools can positively influence student motivation through: Varied and integrated instructional strategies and resources An open and caring school environment A wide range of student supports Sharing information and responsibilities for student learning among the staff

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    Children and Computers

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    Outline Topic: Children and Computers I. Introduction (paragraph 1) a. Hook: “The computer has been introduced into the early childhood education programs and elementary schools at the national level.” (brainy-child‚ “computers on your children”‚ May 26‚ 2010) b. Connecting information: many children begin to use computers at an early age‚ and children can use computers in negative and positive ways. c. Thesis statement: computers effect children in positive and negative manner such

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    Video Games And Parents – Why So Much Hate? In a recent survey that was conducted‚ it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first‚ but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation

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    Computer Addiction

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    INTRODUCTION Background of the Study Computer games have been leisure most in secondary level students. Students who are addicted to computer games‚ most all of them do not attend their classes just to play with their friends or classmates. Students who don’t still know how to play computer games that who are willing to know in playing computer games can be easily addicted to it and some do not do their daily tasks anymore. Many students have no good educational background because they don’t

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    Computer Addiction

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    From the time computer games made their way into family homes‚ parents have wondered if violent video games may negatively affect children and teenagers. Today‚ parents still worry about the effects of violent computer games and of course it also remains a popular topic for the media. However‚ with a growing number of children and teens spending excessive time playing computer games‚ perhaps parents should be more worried about teenagers addicted to computer games than the effects of violent video

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    Reducing Children’s Television and Video Game Use on Aggressive Behavior A Randomized Controlled Trial Thomas N. Robinson‚ MD‚ MPH; Marta L. Wilde‚ MA; Lisa C. Navracruz‚ MD; K. Farish Haydel; Ann Varady‚ MS Context: The relationship between exposure to aggression in the media and children’s aggressive behavior is well documented. However‚ few potential solutions have been evaluated. Objective: To assess the effects of reducing television‚ videotape‚ and video game use on aggressive behavior and perceptions

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    Computers in Education

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    Computers in Education The typical school has 1 computer per 20 students‚ a ratio that computer educators feel is still not high enough to affect classroom learning as much as books and classroom conversation. Some critics see computer education as merely the latest in a series of unsuccessful attempts to revolutionise education through the use of audio- and visually-oriented non print media. For example‚ motion pictures‚ broadcast television‚ filmstrips‚ audio recorders‚ and videotapes were all

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    The History of Computers

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    The History of Computers Whether you know it or not you depend on computers for almost every thing you do in modern day life. From the second you get up in the morning to the second you go to sleep computer are tied into what you do and use in some way. It is tied in to you life in the most obvious and obscure ways. Take for example you wake up in the morning usually to a digital alarm clock. You start you car it uses computers the second you turn the key (General Motors is the largest buyers

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    Computers in Sports

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    Computers in Games and Sports Practically everybody has played sports video games on a computer. It’s fun to pick a team and see how well you can play against a “virtual” rival. However‚ the uses for computers in various games and sports go far beyond video games. If you ask a cricket bowler how he throws a ball‚ he may not be able to tell you. He may say it’s just “instinct.” It’s something that comes naturally to him. The fact is that there are ways to help bowlers become better bowlers

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