cplusplus.com C++ Language Tutorial Written by: Juan Soulié Last revision: June‚ 2007 Available online at: http://www.cplusplus.com/doc/tutorial/ The online version is constantly revised and may contain corrections and changes The C++ Language Tuttoriiall 2 © cplusplus.com 2008. All rights reserved This document and its content is copyright of cplusplus.com © cplusplus.com‚ 2008. All rights reserved. Any redistribution or reproduction of part or all of the content in any form is prohibited
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creating objects or instances which are assigned to a variable. The variable remains in memory until all references to it go out of scope. At that time‚ the CLR marks it as eligible for garbage collection. If the class is declared as static‚ then only one copy exists in memory and client code can only access it through the class itself‚ not an instance variable. For more information‚ see Static Classes and Static Class Members (C# Programming Guide). Unlike structs‚ classes support inheritance‚ a fundamental
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description of the operating principle of a computer or other algorithm. It uses the structural conventions of programming‚ but is intended for human reading rather than machine reading. A programmer who needs to implement a specific algorithm‚ especially an unfamiliar one‚ will often start with a pseudocode description‚ and then "translate" that description into the target programming language and modify it to interact correctly with the rest of the program. Programmers may also start a project
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DVD MOVIES Object-Oriented Programming Summarize the relationship between superclasses and subclasses. Develop superclasses and subclasses that implement polymorphism. Demonstrate how to declare‚ create‚ initialize‚ and manipulate arrays. Weekly Overview Week Six introduces superclasses and subclasses and their relationship to inheritance. These subjects are built upon to introduce the concept of polymorphism. Students learn how to declare‚ create‚ initialize‚ and manipulate arrays
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The Big Ideas The first component oriented language in the C/C++ family Everything really is an object Next generation robust and durable software Preservation of investment A component oriented language C# is the first “component oriented” language in the C/C++ family Component concepts are first class: Properties‚ methods‚ events Design-time and run-time attributes Integrated documentation using XML C# – The Big Ideas Enables one-stop programming No header files‚ IDL‚ etc. Can be
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3 Q2 Answer the following: a) What do you understand by object and class? 2 b) Explain different types of inheritance 4 c)Differentiate between packet switching and message
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------------------------------------------------- OBJECT ORIENTED PROGRAMMING Q.What is the difference between Constructor and Function or Method? Constructor will be automatically invoked when an object is created whereas method has to be called explicitly. Constructor needs to have the same name as that of the class whereas functions need not be the same. * There is no return type given in a constructor signature (header). The value is this object itself so there is no need to indicate a return
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Introduction to OOP Reference: Kendal‚ S. (2009). Object Oriented Programming using Java. Simon Kendal & Ventus Publishing ApS Learning Outcomes: Discuss what is OOP Describe the benefits of OOP Describe the basic concepts of abstraction‚ encapsulation‚ generalization‚ and polymorphism Programming Paradigm Structured Programs could be developed in sensible blocks that make the program more understandable and easier to maintain Activity 1 Assume that we undertake the following activities
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Q. 1: a)What is Object Oriented Paradigm? Explain advantages of Object Oriented Programming. 5 marks Ans Object Oriented paradigm: The Object Oriented paradigm is centered on the concept of the object. Everything is focused on objects. In this language‚ program consists of two things: first‚ a set of objects and second the way they interact with each other. Computation in this paradigm is viewed as the simulation of real world entities. The popular programming languages in this paradigm are
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100 Or Online — — — — — 50 50 50 50 50 50 50 — 250 Mark Total 125 175 150 100 100 100 750 Lect. Tutorials Pract Paper Tw 207003 Engineering Maths - III Object Oriented and multicore Programming Microprocessors and 210248 Interfacing Techniques Computer Graphics and 210249 Gaming 210247 210250 Computer Organization 210251 Programming Laboratory 4 4 3 3 3 — 17 1 — — — — — 1 — 4 4 — — 4 12 50 50 50 50 50 — 250 25 25 — — — 50 100 Total of Semester – II 210241 DISCRETE STRUCTURES Teaching
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