"Internal and external analysis of entertainment industry" Essays and Research Papers

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    OBS 320: Chapter 4‚ Exploring the External Environment: Macro and Industry Dynamics Leave out: The Value Curve (P. 152-156); and When industry Divide and Collide (P.163-164) 1. Explain the importance of the external context for strategy and firm performance (P. 130-132) A. The External Context of Strategy (Figure 4.1) B. The External Context of Strategy (Explained) It is crucial that the external environment is thoroughly understood in order to formulate an effective

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    Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard label in 1994‚ the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed‚ highly enjoyable entertainment experiences‚ Blizzard has maintained an unparalleled reputation for quality since its inception. Blizzard’s track record of back-to-back number one selling games spans more than a decade‚ and with blockbuster

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    Table of Contents Introduction 3 Financial Ratios with industry comparison 3 Financial Ratios 8 Analysis 10 Macau Gaming Market Analysis 11 GEG’s Outlook 12 Risks 12 Recommendation 15 Reference 16 Introduction Galaxy Entertainment Group (GEG)‚ wholly owns Galaxy Casino S.A.‚ a gaming concessionaire that received a gaming concession from the Macau SAR government from 2002 to 2022. As of today‚ GEG owns and operates StarWorld Hotel and City Club Casinos

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    Internal Analysis An Internal Analysis of a company focuses on the strengths and weaknesses of internal factors that give a company certain advantages and disadvantages in meeting the needs of its target market. Strengths refer to core competencies that give the firm an advantage in meeting the needs of its target markets. Weaknesses refer to any limitations a company faces in developing or implementing a strategy. The aim of the internal analysis is to identify the company’s strengths and weaknesses

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    Tourism and Entertainment

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    SESSION IV: SECTORAL DEVELOPMENT 2: Services Tourism and Entertainment Srilal Miththapala BSc (Eng) ;CEng; FIEE; FIH; Project Director‚ E U Switch Asia Programme Greening Sri Lanka Hotels Project‚ Past President of the Tourist Hotels Association of Sri Lanka World Tourism Tourism is referred to by many as the world ’s largest and fastest growing industry. It accounts for over 9% of global GDP‚ and in spite of several external setbacks‚ still continues to grow at 4-5% annually. International

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    IMPLEMENTING RELATIONSHIP MARKETING: THE ROLE OF INTERNAL AND EXTERNAL CUSTOMER ORIENTATION by T.F.J. Steyn*‚ S.M. Ellis** and F.A.A. Musika* *WorkWell: Research Unit for People‚ Policy & Performance School of Entrepreneurship‚ Marketing and Tourism Management Potchefstroom Campus North West University[1] **Statistical Consultation Service Potchefstroom Campus North West University Paper presented at the European Institute for Advances Studies in Management (EIASM) Workshop on

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    What Is Entertainment?

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    What ’s Entertainment? Notes Toward a Definition 1 Stephen Bates and Anthony J. Ferri What’s Entertainment? Notes Toward a Definition Introduction Entertainment has been a part of all cultures‚ from the Chauvet Cave paintings to the iPad. For Rothman‚ it is “the storehouse of national values” (xviii). Perhaps nowhere is that observation more apt than in the United States‚ a nation that Gabler terms a “republic of entertainment” (11). Many Americans seem to feel entitled to high-quality

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    Media and Entertainment

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    Entertainment and Media Topic: Content Creation and Entertainment Quotient in the current Media Scenario The importance and popularity of media is ever growing. Media has become indispensible in everyday life‚ be it personal life or business‚ trade or work. Conventional media like cinema‚ television‚ radio and print are modifying themselves to play their roles effectively in the current market. Technological innovations and discovery of new media like cable television‚ Direct

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    The Internal

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    The internal environment: * Strategic competitiveness and above – Average returns result when Internal organization (What a firm can do : function of resources‚ capabilities‚ and core competencies) matches External environment ( What a firm might do : function of opportunities in the firm’s external environment → Competitive Advantage * Competitive advantage key points: * No competitive advantage lasts forever. * Over time‚ rival use their own unique resources‚ capabilities‚ and

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    Entertainment Center

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    of adding a major entertainment center to a shopping mall has been gaining popularity over the past few years. Several of these so called ’mega-malls ’ have been constructed in various regions of the country‚ with substantial square footage allocated to large-scale entertainment centers. The first major entertainment mall was probably the West Edmonton Mall in Alberta‚ Canada‚ which came complete with a full amusement park and indoor surfing. Some of the largest U.S. entertainment malls now include

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