iBizSim: International Business Simulations iBizSim01: BM 2 P1 User Manual © 2005-2009 by Prof. Dr. Ashok N. Ullal‚ Hoelderlinstrasse 13‚ 72127 Kusterdingen‚ Germany iBizSim: International Business Simulations iBizSim01: BM 2 P1 Note: This document has been formatted for double-sided printing. © 2005-2009 by Prof. Dr. Ashok N. Ullal‚ Hoelderlinstrasse 13‚ 72127 Kusterdingen‚ Germany iBizSim: International Business Simulations 1 The International Business Simulation iBizSim01
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------------------------------------------------- SIMULATION REPORT The objective of the project was to trade on a Market Simulation “STOCK TRACK”‚ from 2/13 to 4/20. We were supposed to try to trade different types of instruments in order to gain more knowledge about they are trade in the real world; and how a strategy which seems good can be overturned by the market circumstances. During this period as a conservative‚ I tried to trade less risky instruments. The qualities that I used to
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A/CN.9/SER.C/ABSTRACTS/105 United Nations General Assembly Distr.: General 16 February 2011 English Original: Spanish United Nations Commission on International Trade Law CASE LAW ON UNCITRAL TEXTS (CLOUT) Contents Page Cases relating to the United Nations Convention on Contracts for the International Sale of Goods (CISG) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Case 1033: CISG 14; 15;
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FINANCE SIMULATION: M&A IN WINE COUNTRY DEBRIEF SLIDES HBP PRODUCT NO. 4807 This PowerPoint presentation was prepared by Professor Timothy Luehrman for the sole purpose of aiding classroom instructors in the use of Finance Simulation: M&A in Wine Country V2 (HBP No. 4805). HBP educational materials are developed solely as the basis for class discussion. These materials are not intended to serve as endorsements‚ sources of primary data‚ or illustrations of effective or ineffective management. Copyright
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Developments in Business Simulation and Experiential Learning‚ Volume 26‚ 1999 STUDENT EXPERIENCES IN THE INTERNATIONAL COLLEGIATE BUSINESS POLICY GAME COMPETITION William D. Biggs‚ Beaver College Michelle Duffy‚ U.S. Navy David Leposa‚ Chrysler Credit Corporation Andrew Milne‚ Vital Solutions International‚ Inc. Eleanor Schwartz‚ Bell Atlantic ABSTRACT This condensed paper provides comments from four students who represented Beaver College in the 1998 International Collegiate Business Policy Game
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my skills to contribute to the teams’ common goals. The correct use of my and every other member’s skills was crucial to succeed in the Everest Simulation. In a team of five people‚ I was the Team Physician. The challenge was to align different private and group goals and maximize total outcome. Consequentially‚ the Simulation proved to be a steady trade-off between personal goals and group objectives. 1. What lessons did you learn about how to build‚ participate in‚ and lead teams more effectively
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A recent fall in profits has disappointed the management. So‚ the owner wants to company to become more international. Objectives To solve our current problems and enable Dino Conti to become a competitive international business‚ we propose an investment of $3 million. Option and benefits Export to China and Russia is necessary because we need to new market to become more international. China and Russia has great sales potential Offer free ice cream to all consumers one day a year is needed
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UNEQUAL EXCHANGE: DEVELOPING COUNTRIES IN THE INTERNATIONAL TRADE NEGOTIATIONS Julio J. Nogués Revised Draft April 2002 Paper prepared for the Murphy Institute Conference on “The Political Economy of Policy Reform” in honor of J. Michael Finger. 2 UNEQUAL EXCHANGE: DEVELOPING COUNTRIES IN THE INTERNATIONAL TRADE NEGOTIATIONS Table of Contents I. INTRODUCTION II. ECONOMIC INTERESTS OF EFFICIENT AGRICULTURAL PRODUCERS IN TRADE NEGOTIATIONS 1. 2. 3. 4. 5. Agricultural protection and exports Agricultural
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Report on Capitalism Simulation Game On February 20th‚ 2014‚ in Values in the Workplace‚ we played a game simulating capitalism. The goal of the game was to get into teams; each team had a certain amount of the same resource. These resources could be traded and bought from one another‚ with a goal of creating “Widgets”. These widgets are then bought from the consumer. The team‚ who ends up with the most amount of money‚ wins the game. The strategies that arose during the simulation were common to strategies
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1. INTRODUCTION Simulation history is viewed in different angles including: -simulation uses e.g. analysis‚ training‚ research. - types of simulation models e.g. discrete-event‚ continuous‚ combined discrete - simulation programming languages or environments e.g. Arena‚ SIMSCRIPT‚SLAM and - application domains or communities of interest e.g. communications‚ manufacturing‚ military‚ transportation). The objective of this history is to highlight people‚ places‚ and events that have marked
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