Introduction Gambling is deeply rooted in American culture (Findlay‚ 1986). In precolonial times‚ the proceeds from lotteries authorized by the ruling English monarchy were used to subsidize explorations to‚ and settlements within‚ the New World (Ezell‚ 1960). As colonial America matured‚ government and private lotteries‚ as well as social gambling‚ were common. The colonial era of gambling ended with the spread of Jacksonian morality‚ aided by numerous well-publicized scandals. Civil War reconstruction
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Analyzing Addiction Addiction is everywhere‚ from celebrity tabloids‚ to television‚ and possibly to a family member or close friend. There is alcoholism‚ drug abuse‚ and gambling addiction; the effects of such are devastating. For example‚ the following excerpt is from the harrowing Leaving Dirty Jersey: A Crystal Meth Memoir by James Salant: “I gave Doug the spoon and I tried to pull thirty units of water into the syringe. Doug hit me on the side of my head and said‚ ‘Your shaking too much
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Netflix: Is binge streaming the new college addiction? 12/18/2013 by grantziegler Netflix headquarters in Los Gatos‚ Calif. Photo courtesy of Associated Press. By Jodi-Ann Jarrett Contributing Writer “My name is _____ and I’m addicted to Netflix.” At first glance‚ this statement reads like the opening line of a comedy bit‚ but could it be a serious cause for concern? Not according to NLC student Stephen Barton‚ “I’m not addicted to Netflix‚ I’m addicted to television and entertainment on any type
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INTRODUTION Drug addiction is the chronic disease affecting the brain‚ and just everyone is different. Drug affect different ways. One person can take and abuse drugs‚ yet never become addicted‚ while another merely has one experience and is immediately hooked. Addiction explain and is charactererized by a person having to used the drugs repeatedly‚ regardless of the damage it does to their health‚ family career‚ and their rrelationshipwith friends and the community. Addiction is not limited to
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Will the Internet will bring people of the world closer together The past 50 years have seen a considerable increase in the popularity of Internet and online conversation. Therefore many people consider that‚ Internet can make people’s relationship stronger. Despite the undeniable societal prosperity which Internet has brought to many nations all over the world‚ some people argue that it can reduce the face-to-face communication among the people. In this essay I will outline both aspects‚ before
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The negative effects of violent computer games on children Computer games have a negative impact on the development of children‚ especially contributing to aggressive and anti-social behaviour. Playing computer games has a greater negative effect because it involves interactivity which impacts on learning processes of the child. • Numerous studies around the effects of violence in television‚ movies and video games on children have taken place over the last twenty years. The outcomes of various
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it is very common playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers play computer games too much‚ they do not know that why teenagers are widely excited at computer games‚ and what the bad effects of computer games are. There are two main causes that teenagers play computer games too much. In addition‚ playing computer games too much has two main
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Lecture 8 : Internet The student will have a knowledge of the following: •History of the Internet •Internet Access •Common services provided by the Internet •Internet and Society By Mrs D.M.Narrainen‚ SBMF‚ UTM DEFINITIONS • Internet is based on a client-server model. • Client is the end user’s computer (with software) that sends requests to a server. • Server is a remote computer (with software) that handles requests from clients. 2 History of the Internet 1958: – The Advance
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The Internet Imagine a place where people interact in business situations‚ shop‚ play video games‚ do research‚ or study and get tutoring. Now imagine that there are no office buildings‚ no shopping centers‚ no arcades‚ no libraries‚ and no schools. These places all exist in a location called the Internet - "an anarchic eyetem (to use an oxymoron) of public and private computer networks that span the globe." (Clark 3). This technological advance not only benefits people of the present‚ but
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Electronic gaming and internet addiction is a new community problem. A number of studies have been done to address these problems‚ but there is not a reliable treatment in which clinicians can rely on to diagnose and treat them. Although there is not a valid empirical study that supports the treatment of video game and internet addition‚ some professionals have created useful assessment tools and treatments to address these types of disorders. Online video game addiction research has mostly
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