inevitable that traditional cultures will be lost as technology develops. Technology and traditional cultures are incompatible. To what extent do you agree or disagree with this view? It is said that with the breakthrough of technology‚traditional cultures are likely to become extinct as they are against each other( they can not co- exist). However‚ in my opinion i am not in favour of this view since technology supports cultures in terms of helping traditon and culture globally recognised‚ more easily
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Discuss the relationship between Media’ and Information Technology’ The term Media’ could today be defined as a collective term for television‚ radio‚ cinema and the press. The media are nowadays often discussed as a single entity‚ because of their combined importance as providers of entertainment and information‚ their presumed power to mould public opinion and set standards and the growth of cross-ownership among the various sectors. The word was however‚ originally derived from (i.e. is
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Within the entertainment media there is now an acceptance of homosexuality First of all I think this issue is highly vary by culture I guess in the Ortodox Arabic world the entertainment media is not even allowed to speak about homosexuality while in other part of the world it is an everyday topic I would say so. The Mediterranean countries like Portugal or Brazil is another maybe more complicated case. But to be clear I would like to debate this question in the terms of the general “western culture”
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Mass media culture has become a source of trivial distraction from true reality. The mass media industry allows information to be misconstrued by being produced through multiple sources. The information portrayed in real literature is much more authentic and concrete than the ideas depicted in “unreal” mass media. In Brave New World Revisited Huxley describes human reaction to mass media as “the tendency to response to unreason and falsehood- particularly in those cases where the falsehood evokes
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GLOBALISATION OF ENTERTAINMENT INDUSTRY IN INDIA INTRODUCTION TO GLOBALISATION(HSS F317) Submitted By: Submitted To: * Sankalp Bhatia Mr. T. Chakraborty * Tanish Anand Department of Humanities and Languages * Manas Lohani * Akshit Sandooja * Keshav Khanna ACKNOWLEDGEMENTS A comprehensive report always requires the goodwill‚ encouragement‚ guidance and support of many people. We would like to
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realize the importance of industry analysis will help to calculate the cost possibility of the proposed venture‚ the senior management team authorized this report. This report aims to identify the differences and similarities in Vietnamese and Chinese cultures by using the Hofstede cultural dimensions. The situation analysis is also discussed in this report with advantage‚ disadvantage and potentiality and possible threats. Moreover‚ Porter Five Forces Model is used to conduct the analysis of the multimedia
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Blizzard Entertainment is a division of Activision Blizzard and develops and publishes their own software. They are headquartered in Irvine‚ CA and were originally founded in 1991 as Silicon & Synapse and were a third party developer prior to becoming its own label in 1994. They created software for MS-DOS‚ Mac‚ Sega Genesis‚ and the Super Nintendo. Some of Blizzard’s most well-known games from that time were “Rock ‘n Roll Racing‚” “The Lost Vikings” and “Blackthorne.” Nowadays‚ they are most recognized
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acting: “the Actor’s Studio” (created in 1947 by Elia Kazan‚ among others). - Hollywood and politics in the 1950s: In the 1950s‚ politics was also to brutally invade the world of cinema‚ with the great “Red-hunts” that happened with the “Cold War” (between the USA and the USSR‚ the Soviet Union). In those days‚ the USA was afraid of the spread of communism in Europe and they actively fought all that could be considered as communist on the American soil. Thes were the days of the “Red Scare” and of the
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The media influence how people experience social life. Media such as newspaper‚ television and film‚ are important sources of information‚ education and entertainment. It can be used to learn more about the world and the people in it. In this regard it can be said that the media represent‚ interpret and endorse aspects of social experience (O’Shaughnessy and Stadler‚ 2005). The media are also implicated in social regulation‚ or in other terms‚ the government of society. The media are implicated in
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A HISTORICAL EXAMINATION OF DISRUPTIVE INNOVATION MANAGEMENT IN THE GLOBAL MEDIA & ENTERTAINMENT INDUSTRY by Petrus Jacobus Pieterse 14444712 Thesis presented in partial fulfilment of the requirements for the degree Master of Science in Engineering Management at the University of Stellenbosch Supervisor: Dr. André van der Merwe Faculty of Engineering Department of Industrial Engineering March 2012 Stellenbosch University http://scholar.sun.ac.za Declaration By submitting
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