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    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added

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    Pit Angelo C. Bangug February 27‚ 2014 BSIT-1D Assignment: 1.What is the difference between a business letter and an office memorandum? BUSINESS LETTER -A business letter is usually a letter from one company to another‚ or between such organizations and their customers‚ clients and other external parties. The overall style of letter depends on the relationship between the parties concerned. Business letters can have many types of contents‚ for example to request direct information or action

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    CPSC 313 Introduction to Computer Systems Summer 2014 Homework 2 1. [2] What are asynchronous‚ deferred‚ and disabled cancellation in pthreads? What makes them different? 2. What is the role of the contentionscope for pthreads? How does it affect the execution of pthreads? 3. Assume you have a system that does not provide a usleep(unsigned long usec) call to suspend the execution of the thread for a given amount of time‚ say in µsecs. How would you implement this function using condition variables

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    Psychological Effects of Video Game Violence On Children Video games will turn 34 years old in 2006. The industry that started with Pong is now a multi-billion dollar worldwide industry. Over the last decade‚ video games have become an integral part of American culture where violence is a common factor in many of these games. An increasing number of people are becoming concerned with this violence‚ and its possible effects and influences among gamers. As we enter an age made of computers and filled

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    Effects of Video Games on Youth Technology has been evolving since the days of the cavemen and has become an integral component of our everyday life. Technology has been integrated in education‚ media‚ the workplace‚ and our world runs around the evolution and ever developing fast pace of technology. Modern technology especially effects the youth of today’s day and age‚ because they have grown up with extremely advanced technology and are completely engrossed by it. The primary concern people

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    INTRODUCTION Thesis statement: Computer Hacking satisfies obsession for forbidden information and exploitation of skills. I. General Consideration Hacking has been around for more than a century. At first‚ the term “hacker” was a positive term for a person with a mastery of computers who could push programs beyond what they were designed to do. But because of the exploitation of these knowledge and the obsession to forbidden information‚ it soon became a threat to computer

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    For over fifty years‚ video games have taken over the world. From the Atari to the Xbox‚ everyone has been playing the different types of games. With forty consoles over the years‚ there have been over thirty thousand different games. It is easy to say that they have taken over the nation. Recently‚ professionals have been studying how much teenagers and children have been playing these games and how many there are. Parents are complaining that these games are taking over and changing their children

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    Seeing‚ Hearing‚ and Printing Data 1. This type of monitor is common on desktop computers. It looks much like a standard television. A) cathode-ray tube B) flat-panel C) monochrome D) projector 2. Monitors use various intensities of __________ colors to generate the rainbow. A) 16 B) 16 million C) three D) four 3. The __________ helps to align the electron guns. A) pixel B) shadow mask C) resolution D) refresh 4. LCD monitors often have a smaller __________ than CRT monitors. A) refresh rate B)

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    The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have

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    A Brief Introduction to the Basics of Game Theory Matthew O. Jackson‚ Stanford University I provide a (very) brief introduction to game theory. I have developed these notes to provide quick access to some of the basics of game theory; mainly as an aid for students in courses in which I assumed familiarity with game theory but did not require it as a prerequisite. Of course‚ the material discussed here is only the proverbial tip of the iceberg‚ and there are many sources that offer much more complete

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