The floating egg experiment – How much salt is needed to make an egg float? Aim: To investigate the effects of salt on the density of water (and therefore the ability to float an object in said water) and to find the amount of salt needed to float one regular egg in a glass of water. Research: Internet research shows that adding salt to water increases the density‚ and in turn makes it easier for objects to float. 4-10 teaspoons of salt in 1 glass of water is said to be enough to make one egg
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INTRODUCTION The Loftus and Palmer experiment investigated the influence of leading information: visual imagery and leading questions with regards to eyewitness testimony. A research that studies this is the Loftus and Palmer (1974) Experiment. It aims is to investigate how “verb” asked in the question causes construction in one’s memory of that event. Participants will be separated into two groups one control and one test group‚ then both groups will view a video of a car crash. After that‚ the
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The aim of this experiment was to replicate the Primacy effect‚ which investigates the effects of ascending and descending performances on attributions of intellectual ability‚ illustrating that individuals’ perception of another individual is influenced by their first impression of that person to the detriment of all subsequent impressions. The design included independent groups‚ and the 46 participants over 16 years old (25 males and 21 females) were chosen through convenience sampling. The latter
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Chem 21 Fall 2009 Experiment 9 — Recrystallization _____________________________________________________________________________ Pre-lab preparation. (1) Read the supplemental material from Zubrick‚ The Organic Chem Lab Survival Manual. (2) Draw the structure of acetanilide and report relevant physical data. Be sure to cite the source of the data. You should be able to figure out what’s relevant by reading the procedure. (3) Find and report the boiling points of the solvents you will be using
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Design of Experiments (DOE) Tutorial Design of Experiments (DOE) techniques enables designers to determine simultaneously the individual and interactive effects of many factors that could affect the output results in any design. DOE also provides a full insight of interaction between design elements; therefore‚ it helps turn any standard design into a robust one. Simply put‚ DOE helps to pin point the sensitive parts and sensitive areas in designs that cause problems in Yield. Designers are then
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unethical experiments on human subjects; regardless of what their condition is or if they have been diagnosed with a disease. Although‚ the use of humans for experiments to further develop cures for diseases‚ or to improve weaponry in war has always been a questionable practice. Hundreds of medical experiments have been performed by various doctors such as: The Tuskegee Syphilis Study by the U.S Public Health Service‚ the experiments conducted in Nazi Germany by Josef Mengele‚ the experiments performed
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Nonverbal Experiments Everyone will do Experiment #1 – A Mute Point Choose 3 additional experiments – follow the directions and have fun! 1. A mute point – We will all do this on the same day! You can not talk for one entire day. Document your frustrations‚ your “oops” moments‚ reactions from others‚ and if any new revelations came about from not speaking. Make sure you wear your sign! 2. Disregarding the Norm Go to a crowded public space. Intentionally go against the grain in some
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PLANT GROWTH EXPERIMENT Numerous environmental variables influence plant growth. Three students each planted a seedling of the same genetic variety in the same type of container with equal amounts of soil from the same source. Their goal was to maximize their seedling’s growth by manipulating environmental conditions. Their data are shown below. Plant Seedling Mass (grams) Day 1 Day 30
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Evaluation Evaluation Experiment one: This experiment was quite accurate‚ as when it is compared to the manufactures line which is on the same graph‚ we can see that this line is at most only 0.4? different form the manufactures line. This is a percentage difference of approximately 8%‚ using the formula: Difference ? original X 100 This shows that the results were good‚ as 8% is a very small margin of error. The error bars on the graph show that the most inaccurate result was the 60cm result
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self-regulation is emerged. So‚ where does it all begin? Childhood. Pre-school is a great place to start teaching self-regulation. An experiment that I believe to be a useful demonstration of educating children on their self-regulation is group games that promote leadership skills. Materials Needed for Experiment: • Pilot’s hats Procedure To begin this experiment the marshmallow test must be administered to the kids and the results must be recorded. We then separate the kids into two different
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