MULTIMEDIA Multimedia is media and content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text‚ audio‚ still images‚ animation‚ video‚ or interactivity content forms. Multimedia is usually recorded and played‚ displayed‚ or accessed by information content processing devices‚ such as computerized and electronic
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Multimedia is media and content and content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text‚ audio‚ still images‚ animation‚ video‚ or interactivity content forms. Multimedia is usually recorded and played‚ displayed‚ or accessed by information content processing devices‚ such as computerized and electronic
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Introduction to Multimedia Contents 1.0 Aims and Objectives 1.1 Introduction 1.2 Elements of Multimedia System 1.3 Categories of Multimedia. 1.4 Features of Multimedia 1.5 Applications of Multimedia System. 1.6 Convergence of Multimedia System. 1.7 Stages of Multimedia Application Development 1.8 Let us sum up. 1.9 Lesson-end activities 1.10 Model answers to “Check your progress” 1.11 References 1.0 Aims and Objectives In this lesson we will learn the preliminary concepts of Multimedia. We will
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Multimedia Multimedia is a media that uses multiple forms of information’s content and information processing (Example: text‚ audio‚ graphics animation and video) to inform or to entertain the user. Elements of Multimedia. Major elements of multimedia include text‚ audio‚ graphics‚ animation and video. Text Out of all the elements text has the most impact on the quality of multimedia interaction. Generally text provides important information. Text act as a key stone tying all of the other media
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Multimedia refers to the capacity of computers to provide a representation of all media and sensory modes of instruction‚ media such as graphics‚ texts‚ and animation. It is the creation‚ storage‚ and experience through the use of digital technology. Multimedia is found in many different industries such as education‚ entertainment‚ business‚ and research. It is information that can and should be utilized as both visually and auditory. Visual and auditory forms of information can be provided by
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Multimedia platforms I have chosen to write my thesis on this subject because I consider the online space as being the most comprehensive space for journalism to take place. Online journalism is the last type of media emerged and includes all media‚ from print media to radio‚ TV and brings up a new for of interactivity with the public‚ which until now was not possible. The viewers have the possibility to comment on every item‚ they can categorize the article through notes and they also can chose
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Multimedia We have worked on the project “Multimedia” in Agastya International Foundation. The report‚ findings and suggestions were presented to Mr. Subramanya Shastry‚ Ms. Richa Sharma and Ms. Janani Subramanian on 22-Feb-2013. The objective of this project was to figure out ways by which Agastya can be effectively promoted‚ to make the Agastya website organized and user friendly‚ to figure out the areas of improvement in the training camp at Kuppam and to create templates and manuals which
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together with text data are the typical multimedia data. The acquisition‚ generation‚ storing and processing of multimedia data in computers and transmission over network has a tremendous growth recently. This could be caused by several factors. The ubiquitous nature of personal computer and increasing computational power is one of the important factors. Technological advancement resulted in high-resolution device which able to capture and display multimedia data (digital cameras‚ scanner‚ HD monitors
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IMMERSIVE OF MULTIMEDIA. Definition: These terms refer to computer-generated simulation of reality with physical‚ spatial and visual dimensions. This interactive technology is used by architects‚ science and engineering researchers‚ and the arts‚ entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual
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Computer Multimedia Sam Quesinberry Computers have come a long way very fast since there start in the 1940’s. In the beginning they were mainly used for keeping financial records by banks and insurance companies‚ and for mathematical computations by engineers and the U.S. Military. However‚ exciting new applications have developed rapidly in the last few years. Two of these areas is Computer Graphics and sound. Computer graphics is the ability of the computer to display‚ store and transmit
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