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    Bose Corp. (Jit Ii)

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    BOSE CORP. (THE JIT II PROGRAM) Case Analysis No. 18 A written report Submitted to: Prof. Ma. Julie V. Johnson Ramon Magsaysay Technological University Graduate School Castillejos Campus In partial fulfilment Of the Requirement in BM 402 Management of Business Logistics Submitted By: Marlon D. Jaranilla January 23‚ 2010 1 Submitted by: Marlon D. Jaranilla BOSE CORP. (The JIT II Program) Case Analysis No. 18 I. GAINING FAMILIARITY / CASE BACKGROUND Bose Corporation was founded

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    sony company

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    brand names in the world today‚ Sony Corporation‚ Japan‚ established its India operations in November 1994‚ focusing on the sales and marketing of Sony products in the country. In a span of 16 years‚ Sony India has exemplified the quest for excellence in the world of digital lifestyle becoming the country’s foremost consumer electronics brand. With relentless commitment to quality‚ consistent dedication to customer satisfaction and unparalleled standards of service‚ Sony India is recognized as a benchmark

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    Sony Case

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    Professor Dr. Sjoerd Beugelsdijk Case 6.2 Sony: Managing the International R&D Network [pic] December 2‚ 2009 Group #22 Jaime Ríos Balandrano s1797077 CHAPTER SIX – SONY 1. How did Sony internationalize its R&D activities? What were the initial motivations for Sony to establish technology centres abroad? How would Kuemmerle categorize the R&D centres at Sony? Sony’s internationalization was in a slow-cautious way. Sony first tried to learn about a market before

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    Sony Corporation

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    Introduction Generally‚ Totsuko was started by 2 talented Engineer‚ Masaru Ibuka and Marketing Innovator‚ Akio Morita in 1946 in Japan. The company name was later changed to SONY in 1958. From 1950 to 1999‚ SONY introduced many innovative products; many of the world’s first technology and even created a robotic dog named Aibo. SONY’s vision is to create something new‚ to create more dreams and to make things fun. SONY’s mission is to create things for every kind of imagination and involve

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    Case Sony

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    Individual Case: Sony Targets Laptop Consumer in China China Marketing GSB5138 Spring 2014‚ MP4 Professor: Caleb H. Tse Name: Jorge Eduardo Cortés E-mail: jecortes@skku.edu Sony Targets Laptop Consumer in China 1. Compare the consumer interview results with the CLUES report data. Why is there so much redundancy between the two studies? How are the four key consumer goals identified in the consumer interviews related to the CLUES segments? The

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    sony bravia

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    \  Sony Corporation Entertainment company  Sony Corporation‚ commonly referred to as Sony‚ is a Japanese multinational conglomerate corporation headquartered in Kōnan Minato‚ Tokyo‚ Japan. Wikipedia  Stock price: SNEJF (OTCMKTS)US$ 19.97+0.05 (+0.25%) 15 Oct 11:30 am EDT - Disclaimer Headquarters: Minato‚ Tokyo‚ TKY‚ Japan CEO: Kazuo Hirai Founded: May 7‚ 1946 Founders: Masaru Ibuka‚ Akio Morita Nominations: Golden Joystick Award for Publisher of the Year

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    Sony Swot

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    SWOT SONY Strengths * Sony has for a long time produced high end and usably durable goods. This makes them a good company to do business both on a corporate scale and a private scale as it goods have a long usable life. This separates them from cheap electronic Asian companies whose goods are designed to not last as long so the goods are bought more often. This long life of its products make it a very appealing to business as they can now buy the product and know that if it has the brand Sony

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    Sony Bravia

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    Introduction ‘SONY CORPORATION’ or ‘SONY’‚ a leading Japanese electronic brand was founded by Masaru Ibuka and Akio Morita in the year 1946. Starting from scratch after the World War II the owners with the support their employers lead the company to immense success and they have retained this tend ever since. SONY’s first product was the transistor based radio which evolved to be the first ever radio commercially sold by any electronics company to the general people. After works as technology

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    SONY Pyramid

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    Keller’s Brand Resonance Pyramid | SONY Brand 2015 | Resonance Behavioral loyalty: This includes regular‚ repeat purchases‚ Sony has a loyal customerbase Attitudinal attachment: Customers have loved SONY for decades and many segments have grown up with their groundbreaking products‚ and see some of the products as a special purchase‚ PS3‚ VAIO‚ XPERIA Judgements Quality: The Customer perception of the quality of the Sony products/services with the SONY brandname is high Credibility: Decreased

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    Gap for Sony

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    Therefore‚ the current business strategy of Sony is not matching the non-traditional gamer’s needs. However‚ as we mention before in macro environment analysis‚ society is becoming more intelligent and technology savvy‚ the gamers are increasing their demand for more challenging and stimulating game story lines and features‚ so the high technology feature of PlayStation matches this factor‚ the gamers can be played over the internet. Therefore‚ Sony PlayStation still maintains competitiveness

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