"Key success factors in the video games hardware industry" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 13 of 50 - About 500 Essays
  • Powerful Essays

    Benefits of Video Games

    • 1637 Words
    • 7 Pages

    Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the

    Premium Video game Video game genres

    • 1637 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Stereotypes In Video Games

    • 1048 Words
    • 5 Pages

    As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype

    Premium Gender Video game Gender role

    • 1048 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Game Exploration

    • 1363 Words
    • 6 Pages

    topic is trying to figure out the relationship between online game players and their real life. Through observing researches on various groups of game players‚ I bring forth questions for game players such as‚ what is the motive to play games? What positions do game players have at their work? What roles are game players playing in the society? Are they “losers” (in general meaning – at the bottom of social status) in reality? Does game assist them to be successful in the daily life? Many questions

    Free Massively multiplayer online game Video game Online game

    • 1363 Words
    • 6 Pages
    Good Essays
  • Better Essays

    Video Game Aggression

    • 1817 Words
    • 8 Pages

    or not games increase aggression. A video game is any console or PC based interactive game‚ aggression is any thoughts or behaviors related with the intention to cause harm. Contrary to popular belief‚ there is no reliable correlation between videogames and aggression. Claims are the backbone to a study; they are both the starting point and the goal. Cooper and Mackie (1986) sought to discover if a highly violent game would affect 4th and 5th grade kids differently than a nonviolent game or a paper-and-pencil

    Premium Video game genres Video game Play

    • 1817 Words
    • 8 Pages
    Better Essays
  • Powerful Essays

    Video Games as Art

    • 2356 Words
    • 10 Pages

    Video Games as Art Dylan Armitage December 10th‚ 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century‚ the dominant ideology surrounding this topic is resounding “No”. Art critics‚ such as Roger Ebert that state “video games cannot be art.” (Roger Ebert’s Journal)‚ and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts

    Premium Art Video game

    • 2356 Words
    • 10 Pages
    Powerful Essays
  • Better Essays

    Stereotypes In Video Games

    • 1454 Words
    • 6 Pages

    Gender Stereotypes in Video games Characters with disproportionate bodies. Characters submissive characteristics and storylines. Video games have come under criticism for the recent use of female characters. Whether it be how the characters look‚ or even behave within the story compared to their male counterparts. Yet‚ these criticisms and possible sexism have gone somewhat unnoticed by the community. It is important to understand how these sorts of stereotypes have any impacts on the consumer and

    Premium Gender Female Woman

    • 1454 Words
    • 6 Pages
    Better Essays
  • Good Essays

    success factors

    • 810 Words
    • 3 Pages

    Fulfilling your growth potential As a leader‚ are you maximizing your growth potential will be determined by how comfortable or stretched do you feel in your current role? People act and work differently based on their culture‚ thinking‚ upbringing‚ personality‚ competency‚ and of course genes etc. At the same time education and practice continue to have an impact on intellect. Myth: IQ for an individual is fixed. Most experts now agree that it is not the case and genes require input from environment

    Premium Term Challenge

    • 810 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Regulating Video Games

    • 613 Words
    • 3 Pages

    Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games

    Premium Video game Video game industry Violence

    • 613 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games‚ their perceptions of reality are changed from a world with consequence‚ to a world where consequence does not matter. USA Today Magazine states‚ that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain‚ 2006). Exposing children to the repetitive violence in video games serves as a conditioning for violent behavior

    Premium Video game

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Video Games Market

    • 813 Words
    • 4 Pages

    going to reduce sales of 8-bit games by introducing new console‚ Sega ‚who had experience from its arcade games‚ decide to create a new more advanced product. At last Nintendo also decided to introduce a 16-bit system but to that time it was useless. At first it was incompatible with Nintendo’s high amount of 8-bit games. And also it was made too late. Gamers already had Sega’s systems; they liked it and have no need to buy the same one. So‚ thinking what factors enabled Sega to break Nintendo’s

    Premium Video game console Video game

    • 813 Words
    • 4 Pages
    Good Essays
Page 1 10 11 12 13 14 15 16 17 50