Rectilinear Motion: Position‚ Velocity & Acceleration Determination of the Motion of a Particle Sample Problem 11.2 Sample Problem 11.3 Uniform Rectilinear-Motion Uniformly Accelerated RectilinearMotion Motion of Several Particles: Relative Motion Sample Problem 11.4 Motion of Several Particles: Dependent Motion Sample Problem 11.5 Graphical Solution of RectilinearMotion Problems Other Graphical Methods Curvilinear Motion: Position‚ Velocity & Acceleration Derivatives of Vector Functions Rectangular
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1 Centripetal Acceleration Imagine a marble sitting on a rotating turntable. The different vectors representing velocity for the travelling marble are shown below. Notice that the size of the vector remains the same but the direction is constantly changing. Because the direction is changing‚ there is a ∆v and ∆v = vf - vi ‚ and since velocity is changing‚ circular motion must also be accelerated motion. vi ∆v vf -vi vf2 If the ∆t in-between initial velocity and final velocity
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REPORT Acceleration Due to Gravity Table of contents Objective 1 Equipment 1 Procedures 1 Recorded data‚ calculated results‚ and graphs 1 Discussion 3 Conclusions 3 Objective In this project we attempted to confirm that the acceleration due to gravity
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Introduction The purpose of this section is to introduce the concepts of displacement‚ velocity‚ and acceleration. For the sake of simplicity‚ we shall restrict our attention to 1-dimensional motion. Displacement Consider a body moving in 1 dimension: e.g.‚ a train traveling down a straight railroad track‚ or a truck driving down an interstate in Kansas. Suppose that we have a team of observers who continually report the location of this body to us as time progresses. To be more exact‚ our observers
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quantity that refers to "how much ground an object has covered" during its motion. * Displacement: Displacement is a vector quantity that refers to "how far out of place an object is"; it is the object’s overall change in position. * Acceleration: Change in speed per time. Distance-time Graphs: Uniform Speed: In uniform speed‚ Uniform Velocity means the object on the graph is moving equal distances in equal time. This is why the sloped line (gradient) is a straight line.
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Question 1: Linear Acceleration Please remember to photocopy 4 pages onto one sheet by going A3→A4 and using back to back on the photocopier Page Introduction 2 Introductory questions taken from Physics Papers 3 Solutions to above 4 Ordinary Level Exam Questions – Worked Solutions 5 Ordinary Level Exam Questions 8 Answers to Ordinary Level Exam Questions 10 Higher Level Introduction to vertical motion 12 Introductory questions taken from Physics Papers
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Name _ ___________________ Motion in 2D Simulation Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens‚ click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. 1. The green vector moves in the direction of the mouse until the red ball catches up to
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(Motion) 1. What does the slope of velocity – time graph give? (a) Distance (c) Acceleration (b) displacement (d) Change in velocity. [1] 2. The displacement of the body can be(a) Positive (c) Zero (b) negative (d) All of these. [1] 3. Which of the following gives both direction and magnitude(a) scalar (c) Both (b) vector (d) None. [1] 4. If a moving body comes to rest‚ then its acceleration is(a) Positive (c) Zero (b) negative (d) All of these depending upon initial velocity
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the height of the track to the cart’s acceleration? The data shows that sinӨ‚ which is dependent on the height‚ is getting higher as acceleration is increasing. This implicates that when object is at higher altitude‚ its acceleration is faster. 2. From the data obtained‚ how is time‚ t related to the inclination of the track? Explain why? Time and position of velocity are interrelated to each other and the height and gravitational pull affects the acceleration of a moving and a free falling object
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Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens‚ click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. The vectors appear to have both direct and inverse relationships with each other. When I move the ball one direction‚ both of the vectors move the
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