"Leadership in enders game" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 46 of 50 - About 500 Essays
  • Good Essays

    Game and Students

    • 546 Words
    • 3 Pages

    This will also be a representation of modeling‚ but the students will be demonstrating it rather than me. Going step by step will help students grasp the concepts and see the problem worked out with a visual aid. 3. Games e. This game that would be similar to the game “War” but instead of cards‚

    Premium Game A Great Way to Care Question

    • 546 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video Games

    • 534 Words
    • 3 Pages

    video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can have

    Premium Nonviolent video game Violence Video game genres

    • 534 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    online games

    • 713 Words
    • 3 Pages

    Abuse (video game) From Wikipedia‚ the free encyclopedia   (Redirected from Abuse (game)) Abuse Developer(s) Crack dot Com Exakt Entertainment (iOS) Publisher(s) MS-DOS NA Electronic Arts EU Origin Systems Mac OS Bungie Platform(s) MS-DOS‚ Mac OS‚Acorn Archimedes‚ AmigaOS‚AmigaOS 4‚ iOS‚ Linux Release date(s) MS-DOS NA February 29‚ 1996 EU 1996 Mac OS NA March 5‚ 1997 Amiga EU 1998 iOS August 13‚ 2009 Linux October 11‚ 2011 Genre(s) Run and gun Mode(s) Single-player

    Premium Source code Linux Operating system

    • 713 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Video Games

    • 1338 Words
    • 4 Pages

    LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games‚ who has spent hours enjoying his passion He argues that while this is a ’golden age’ for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine‚ lively discussion for any video game fan.  this book is about a writer who plays lots of console video games. He’s not here to talk about how crisp games look in 1080p or

    Premium Video game Video game controversy Play

    • 1338 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Language Games

    • 10069 Words
    • 41 Pages

    looking at an hour or so of reproducing key phrases‚ children just lose almost all their vitality. This is such a shame as there is practically nothing more entertaining than a gang of vitalized‚ enthusiastic students. For this reason English language games along with other activity centered lessons are a much better choice for instructing kids languages. I think they’re almost certainly a better way of

    Premium Video game genres Language acquisition Video game

    • 10069 Words
    • 41 Pages
    Powerful Essays
  • Good Essays

    Online Games

    • 430 Words
    • 2 Pages

    language and literature Online games Most of the parents may be curious about why their children are addicted to online games. It even has some bad influence to those teenagers’ life or schoolwork. I think the first and simplest reason is that the animations and sounds of the online games attract teenagers. Online games keep innovate and improve since it has been spread extensively‚ because it is a keen competition of the market of online games. The online games become more vivid than before

    Free Interpersonal relationship Psychology Friendship

    • 430 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Rockstar Games

    • 1141 Words
    • 5 Pages

    Entrepreneurship Case – Rockstar Games: Caught In Their Own Vice 1) Describe the technological‚ social‚ and political forces acting on the video game industry? The technological forces could be the creation of the game. With doing some research‚ the company can develop a more mature audience‚ which would fall under social. The political force stands at the revenue they are making when the gaming industry in general is losing money‚ not to mention that they are doing this even with all the negative

    Premium Arcade game Video game industry Video game

    • 1141 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Games to Life

    • 439 Words
    • 2 Pages

    Michael Dabour Prof. Hawkins English 100 10 February 2013 From Games to Life Pong‚ Super Mario Bros.‚ and Pac-Man are a couple classic games most everyone has played. These games were some of the first video games ever made and had very little to no violence in them. These video games have now evolved into more graphic‚ gory‚ and violent games. This increased violence in video games has caused more aggression in society. On April 20th‚ 1999 at Columbine High School in Colorado a shooting

    Premium Columbine High School massacre Eric Harris and Dylan Klebold Super Mario Bros.

    • 439 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Video Games

    • 305 Words
    • 2 Pages

    Video games According to Matthew Gallant‚ a game designer and software engineer‚ video game is software which displays images on a video screen‚ interacts with a player or players and is intended to provide challenge and/or produce an aesthetic response in the viewer. http://gangles.ca/2009/01/03/defining-video-games/ A study conducted by Chen and Yang (2011) shows that some video games such as “The Sims” can be useful for language learning. The result of their study shows that students considered

    Premium Video game genres Language acquisition Play

    • 305 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Inspection Game

    • 9096 Words
    • 37 Pages

    Discussion Paper No. 2010‐21  Daniele Nosenzo‚   Theo Offerman‚  Martin Sefton  and  Ailko van der Veen   December 2010  Inducing Good Behavior:  Bonuses versus Fines in  Inspection Games  CeDEx Discussion Paper Series   ISSN 1749 ‐ 3293                        The Centre for Decision Research and Experimental Economics was founded in   2000‚ and is based in the School of Economics at the University of Nottingham.    The focus for the Centre is research into individual and strategic decision‐making 

    Premium Game theory

    • 9096 Words
    • 37 Pages
    Better Essays
Page 1 42 43 44 45 46 47 48 49 50