1. State the administrative agency‚ which controls the regulation. Explain why this agency and your proposed regulation interest you (briefly). Will this proposed regulation affect you or the business in which you are working? If so‚ how? Submit a copy of the proposed regulation along with your responses to these five questions. The proposed regulation can be submitted as either a separate Word document (.doc) or Adobe file (.pdf). This means you will submit two attachments to the Week 2 Dropbox:
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defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots
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between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming‚ but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and
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Business ethics (corporate ethics) – This is the concept of moral or ethical problem that take place in businesses that whether it is adequate or not adequate with the business environment. Data protection Act 1998- this is an Act that protect personal data from being misused. The business should store the information on their databases. Tesco Compare is part of Tesco group; they are responsible for protecting personal information from customers. This information gathered from their customers;
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Ethical issues: 1) Ethical issues and society: The selling of addictive product such as tobacco‚ cigarettes. Most people think that the selling of such harmful products is unethical. However‚ there are also some people think otherwise. The pros defend their point of view based on the fact that such products enhance their pleasure and reduce their stress. (Ex: cigarettes help reducing stress at work for people who have to work long hours) On the other hands‚ the cons are against it
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Video games have been in our lives for a very long time. Even before the personal computer usage became this common‚ owning an “Atari”‚ a legacy game console‚ at home was very popular. However‚ the rapid change in technology has brought a new dimension to the world of video games as well. Game platforms have stunningly developed and changed‚ while video games have kept their popularity. Today‚ popular use of personal computers and hand-held smart devices allows gaming to take place everywhere. It
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Video games are generally considered to be a pastime‚ as in to pass the time and have fun. The concept that they can be an educational tool is perceived by many as just an excuse to extend their playing time with more games. Students are sometimes punished by their parents by deploying the confiscation method to cease their activities with a gaming device. The simplest way to teach using video games is to have students play games that contain similarities with an existing school curriculum. This
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attempted to buy a game‚ and‚ of course‚ you got turned down‚ because‚ once again‚ you were not old enough? Although‚ you probably do know why you were denied or turned down‚ because of those great warning or rating systems on every form of media nowadays. Video games have been a part of American culture since the late 1970’s and first emerged as a controversial social problem in late 1994 and has continued until the present. Violence in video games is one of important issues that most countries
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Cameras in video games: comparing play in CounterStrike and the Doctor Who Adventures. Eric Laurier (Edinburgh University) & Stuart Reeves (University of Nottingham) Abstract Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’‚ ‘scrutinising’ and ‘inspecting’ and so on‚ are achieved via
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Ethical and Legal Issues Kimberly Brooks HCA/322 Mark Metzger May 13‚ 2013 In the health care setting there are many professions that are important in this field. Just a few to name; medical records‚ nurses‚ medical technologist‚ medical assistant‚ emergency technician and many more. All of these professions are faced with legal and ethical issues at some point in time in their career. There are also laws that must be followed‚ then you have legal requirements that must be adhered too. Last
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