Group members: Nguyen Chi Chung: 10296009 Tran Thi Ngoc Bich (Jane): 10296011 MID-TERM PROJECT NEW TREND IN E-COMMERCE: PHONEBLOKS I. Introduction Market overview Thanks to increasingly advanced technology development‚ explosion of smartphone usage during the past years has affected every side of life. Particularly in e-commerce‚ for example online retail industry‚ smartphone has had great influence on‚ directly motivating continuous innovation in this field. According to the IMRG Capgemini
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Microsoft tablet pc The History • Launched in November 2002‚ just three month the shipment reach 72‚000 units. These developments make many of industry observer surprise because they forecast the market not ready to accept tablet pc until 21st century. • A half market sales in U.S and target to get optimist market in Asia As long they support and recognize many of language‚ they optimist for getting the market. • Analysis point: will take 6-12 month for
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Reflective Essay Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17‚ 2009‚ as a developmental alpha version and‚ after gradual updates‚ was published as a full release version on November 18‚ 2011. A version for Android was released a month earlier on October 7‚ and an iOS version was released on November 17‚ 2011. On May 9‚ 2012‚ the game was released on Xbox
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What have you learned about your relationship throughout the semester? What questions still remain? What other topics do you think would have been helpful in order to further analyze your relationship? Do you believe your relationship is healthy/worth maintaining? What future would you like to see for the two of you? etc. (Include any other information you feel is important.) Overall‚ I learned a lot during this course about my friendship and relationship in general. I had never picked out a few
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towels‚ they gave every child some legos‚ crayons along with coloring book‚ and a pack of cards. Upon receiving such treasures‚ or that was how I felt‚ I was struck with joy and pleasure. I then proceeded to color and play while my parents were lounging half asleep. I still relish that moment when I was oblivious to my surroundings and all my concentration was directed to coloring inside the lines. About a few hours had passed when I realized coloring and building legos became boring and tedious‚ but
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and Lalin Anik‚ Ryan Buell‚ Zoe Chance‚ John Gourville‚ Anat Keinan‚ Mary Carol Mazza‚ and Lisa Shu for their comments. IKEA Effect - 2 Abstract In a series of studies in which consumers assembled IKEA boxes‚ folded origami‚ and built sets of Legos‚ we demonstrate and investigate the boundary conditions for what we term the “IKEA effect” – the increase in valuation of self-made products. Participants saw their amateurish creations – of both utilitarian and hedonic products – as similar in value
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toys taught children to use their imagination‚ taught child patience‚ and social skills. First‚ to begin with‚ let us look at yesterday’s toys‚ when children played with Lego Building Blocks‚ when they were just building blocks. Children used their imaginations to build a house‚ landscapes‚ and create buildings. Today’s Lego Building Blocks are three-dimensional and come with perceptible directions‚ numbers on the pieces‚ and the only thing that needed is eyesight. Parallel to yesterday’s building
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trees to make tools and then you mine underground and start looking through caves for resources. As you go deeper you’ll find rarer resources which you can upgrade your tools with or make structures with. And when you have the resources you need‚ like Legos‚ you start putting them all together and start making anything your heart desires. You
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Novelist Marina Warner in her article ‘Game on’ (2005) highlights the ways in which artists engage with play in making their artwork and how ‘’artists are increasingly searching for new forms of representation through play-acting and make-believe’’ (Warner‚ M. ‘Game On’ 2005). She states that numerous contemporary artists are intrigued with the idea of childhood play and this has ‘’never been as central to artists’ enterprise as it is today’’ Warner makes references to Surrealist art in relation
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Describe examples of the child’s social skills observed Finn was playing at the Lego table with a classmate of his‚ Jasen. They were making Lego spaceships together and running around the classroom making spaceship noises. Finn was playing with another girl in his classroom‚ Aitana‚ for a good portion of the morning. Finn picked up a small black tray and gave it to Aitana. He also tried to give Aitana the toy that he made. Finn was holding hands with Aitana‚ brought her over to the cardboard
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