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    Unit 4: Introduction to Object Oriented Programming Concepts Student Name Principles of Information Technology IT50-1101D     David Reed Ph.D.‚ PMP 17th‚ May 2011 Table of Contents Abstract 3 Unit 4: Introduction to Object Oriented Programming Concepts 4 Programing Assignment 5 References 8 Abstract Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design

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    The history of computer programming is diverse‚ with many competing groups trying to bring new‚ innovative languages and styles of programming to the market. Every revolution in programming came about to solve a problem in the programming world‚ and each is built upon the previous one. Java is one of the latest evolutions of programming‚ and its most important feature is platform independence. However‚ Java is built on the shoulders of giants. Computers understand only one thing: an arcane set

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    I will examine the different generations of programming languages and discuss basic facts about each. I will also discuss the Fifth Generation Language‚ which some individuals may or may not agree exists. Computers can understand only ones and zeros‚ or binary language. Basically ones and zeros represent on or off signals to the computer‚ and are known as bits. The first-generation programming instructions were entered through the front panel switches of the computer system. On the earliest computers

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    Event-driven Programming Reacting to the user Outline Sequential programming GUI program organization Event-driven programming Modes Sequential Programming In sequential programs‚ the program is under control The user must synchronize with the program: Program tells user it is ready for input User enters input and it is processed Examples: Command-line prompts (DOS‚ UNIX) LISP interpreters Shouldn’t the program be required to synchronize with the user? Sequential Programming (2) Flow

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    Introduction to Programming (ITE3101) Topic 1 – Basic Programming Concepts ITE3101 Introduction to Programming Basic Programming Concepts © VTC 2012 Topic 1‚ p.1 Introduction to Programming (ITE3101) Lesson Intended Learning Outcomes • Upon completion of this lesson‚ you should be able to: – Identify input‚ output and processing from a problem description – Design solution algorithms in pseudocode for simple problems with appropriate control structures Basic Programming Concepts © VTC 2012

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    able: 1. To observe the progress of game programming of IT specialists‚ 2. To compare the development of game programming for year 2012 and 2013‚ 3. To analyze the factors affecting the development of game programming‚ 4. To explain how the factors affect the development of game programming‚ 5. To formulate possible ways in improving the game programming‚ 6. And to access the effectiveness of the solutions for the development of game programming. INTRODUCTION Games

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    The Programming Development Life Cycle (PDLC) Programming can be defined as the development of a solution to an identified problem‚ and the setting up of a related series of instructions which‚ when directed through the computer hardware‚ will produce the desired results. The notification that there is a problem can come from a systems analyst‚ an end user‚ or management. The problem needs to be defined so that the correct solution to solve it can be a program. Once a program is written‚ it is

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    problems and manipulate data. 2. Define the major categories of software and the kinds of languages in which they are implemented. 3. Explain the process of writing‚ compiling‚ and executing high-level language programs 4. Introduce C programming language 1. Introduction A computer is a system made of 2 major components: 2. Computer Software Computer hardware consists of the following components: • Input devices (keyboards‚ mouse‚ scanner‚ etc.)

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    Nxt-G Programming Re-Up

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    NXT-G Programming Workshop for FLL Coaches Developed by Tony Ayad Updated by LeRoy Nelson California - Los Angeles Region FLL September 2012 Outline • Purpose: • This workshop is intended for FIRST® LEGO® League (FLL®) coaches who are interested in learning about LEGO® MINDSTORMS® NXT and the NXT-G programming language. • Basic Programming Agenda (Introductory Workshop) • NXT Controller (aka: the “brick”) • Blocks • The NXT-G Interface • The MOVE‚ MOTOR & RESET Blocks • Turns

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    The C Programming Language History C was developed at Bell Laboratories in 1972 by Dennis Ritchie. Many of its principles and ideas were taken from the earlier language B and B’s earlier ancestors BCPL and CPL. CPL ( Combined Programming Language ) was developed with the purpose of creating a language that was capable of both high level‚ machine independent programming and would still allow the programmer to control the behavior of individual bits of information. The one major drawback of CPL was

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