emptiness or the problem about technology. Computer is one product of technology that is very familiar in present times. The existence of the computer has many advantages in each of us. In making projects‚ assignments‚ or whatever activities in school‚ computer has many uses or functions. Computer effects depend on how we use it. It’s either good or bad. Computer had also games that can entertain us in times of boredom. In present times‚ computer games had many bad effects especially to those
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Comparison between the Training & Development of a Local and Foreign Organization in Bangladesh Prepared for Globalization and Strategy Course Code: EM – 559 Prepared by Saikat Islam Batch – 22nd ID – 3-12-22-010 Sheikh Mahtab Tanim Batch – 22nd ID – 3-12-22-016 Sk Abdullah Al Tareq Batch – 22nd ID – 3-12-22-026 Submitted to Shabnom Jahan Assistant Professor Department of Management Studies Faculty of Business Studies University of Dhaka Date: July 09‚ 2013
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Computer Addiction i Running Head: Computer Addiction The Effects of Computer Addiction to the Academic Performances of Mapua Institute of Technology First Year Students Philline Kate Vera C. Palaña Juan Paolo D. Rabacio Marjorie Maralit Nidia P.D.C. Andrade Mapua Institute of Technology Computer Addiction ii Abstract This paper describes the effects of computer addiction to the academic performance of the first year Mapua Institute of Technology students. Due
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Local Employees‚ Local Pay? William O’ Dell‚ vice president for human resources at LeBert Graphics (LG)‚ a fast growing software development firm headquartered in Boston’s Route 128 technology belt‚ was visiting the firm’s first overseas subsidiary‚ LeBert Graphics Bangalore Ltd. (LGB). The visit had been going well‚ but a recent lunch with his good friend Ashok Rao had left him troubled. Rao was one of many Indian expatriates who had migrated to the United States in the 1980s. He had been
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Table Of Contents IMPORTANT: Please Read This Report From Beginning To End! It’s Set Up For Your Benefit That Way & I Wouldn’t Want You To Miss Anything. It’s only several pages and this information will change your life and skin so take it seriously and read this whole report. I promise you will benefit greatly from it and get clearer skin in just a few days if you take action and learn from this! Read the whole thing to ensure that you get the most out of it and to also how to incorporate
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The Use of Literature in Teaching English as a Foreign Language By: Amr Alhemiary Abstract This research aims at emphasizing the use of literature as a popular technique for teaching both basic language skills (i.e. reading‚ writing‚ speaking and listening)and language areas(i.e. vocabulary‚ grammar and pronunciation) in our times. Reasons for using literary text in a foreign language classroom‚ suitable situations for teaching literature and main criteria for selecting suitable literary texts
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BASIC OBJECTIVE OF THE ON-THE JOB TRAINING PROGRAM 1. To provide the OJT students the opportunity to integrate theory and practice in his/her professional education‚ to encourage the exchange of contemporary thinking between the apprenticeship and the agency and the Agency Personnel. 2. To provide students the opportunity to 3. To enable the OJT students to obtain information which can be used as basis for making choices in relation to future careers‚ areas of specialization‚ and or further
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Basic Sentence Patterns Sentence Type 1 S+Vi S+Vi 1. Birds fly. 2. The star . 3. To be honest . 4. We all breathe‚ ‚ and . There+Vi+S 1. a five-year-old boy. 2. will no charge for the movie. 3. once a great king. 4. There is a stranger to see you.=There is a stranger who wants to see you. It+Vi+S 1. It little whether it will rain or not.=Whether it will rain or not little. 2. It /
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LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Running head: LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM Literature Review: Effectiveness of Gaming in the Classroom Karen A. Milczynski Michigan State University LITERATURE REVIEW: EFFECTIVENESS OF GAMING IN THE CLASSROOM 11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating
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“NEGATIVE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE”. I. Introduction. A. Reasons for undertaking Research. It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life
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